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Patch notes · published by the developer

Update #14 Minor Bug Fixes & Small Balance Patch - September 22nd 2026

On Steam

Galactic War

General

  • Shop prices now display the correct currency

  • Arsenal now updates immediately after purchasing from the shop

  • Fixed topbar energy and building health mastery bonuses not stacking

Aster

  • Factory now unlocks 3rd and 4th mercenary units

Campaign

General

  • Fixed a bug where starting resources in a mission didn’t properly display in the UI

  • Small UI updates on Ship

  • Celestari (mission) no longer unlocks too early

Versus/Skirmish/Survival

Ascension

  • Updated materials on rocks

Grell

  • Building health regen decreased from 4 health/second to 1 health/second

  • Harvester

    • Health decreased from 275 to 250

    • Base health regen removed

    • No longer spawns Biomass when stationary

    • Spawn Cultivator now starts on cooldown

    • Spawn Cultivator can now be placed off of Biomass

Legion

  • Galavax Fireball speed is now consistent when cast range changes (Previously increased cast range would increase speed)

Protectorate

  • Aster can now place his turret within the radius of Control Towers

  • Hauler Medbays Upgrade healing and radius increased by 25%

  • Juggernaut

    • Irradiating Panels upgrade removed

    • Heavy Plating upgrade added - Increases Juggernaut armor 3

Xol

  • Defiant

    • Collision size increased by 12%

    • Armor type changed from Heavy to Medium

  • Rumbler Molten weapon damage changed from 50 (+100% vs Medium) to 70 (+100% vs Buildings)

  • Spectron Molten splash radius increased from 1.5 to 3

Marran

  • Pulse Barrage damage per shot decreased from 50 to 45

  • Bulwark health reduced from 1,200 to 1,000

  • Badger cost increased from 200/150 to 200/175

Misc/Bug Fixes

  • Fixed Hauler sound issue when landed

  • Added attenuation to Hauler liftoff and land sounds

  • Updated Hauler land sfx

  • Fixed a bug where multiple Endari Shadow Leeches could attach to the same target if attacking at the same time

  • Fixed issue with Gravitrons Siege ability

  • Fixed sorting of Legion and Endari units

Misc Smaller Changes

  • Updated logic for where beam weapon visuals end

  • Fixed turrets visually staying behind when their owner has been loaded into a bunker or transport

  • Fixed an issue related to turrets visuals for clients when an effect was applied to the turrets owner while offscreen

Per-depot manifest changes

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