Build 25456855

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The Göktürk: Caravan · public · first seen

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Patch notes · published by the developer

Full controller support

On Steam

The controller works everywhere now

A and B were bound to nothing at all. Godot's defaults cover the D-pad and the
stick but not the face buttons, so the selection moved and nothing happened —
and that one gap was hiding several others:

  • A confirms and B goes back, on every screen
  • LB and RB switch tabs — the road, the column, the goods, the crew, and the
    tabs inside the Esc menu
  • X and Y do what the menu was already drawing next to them. They were shown
    beside Resume and Load and did nothing at all.
  • Every screen starts with something selected. Four of them — the House, the
    outfit screen, the ledger and the junction — started with nothing selected,
    which made the controller look dead.
  • The Esc menu and the tutorial can be navigated. Both sit on their own layer,
    and the selection never reached them.
  • Long lists follow the selection instead of leaving it off the screen
  • Hold A to skip the opening. Holding the button you launched the game with
    no longer skips it before you have seen it.

The road itself

  • The physician halves raid wounds, not only thirst. His card promised both
    since the game had one; only thirst was ever halved.
  • The parley preview tells the truth. After buying your way out once, the odds
    on screen were up to thirty points better than the odds actually rolled.
  • A failed parley costs a fifth of your strength — which is what all twelve
    languages always said. The code was taking fifteen percent.
  • The column's pace is on the outfit screen, and it names the animal holding
    you back. A mule column makes 44 km a day; two oxen in it make 29.
  • Animals repriced throughout, measured over 1,500 journeys per column. No
    single caravan simply wins any more.
  • A new House sets out with 900 in the bag and nothing held back at Ötüken
Per-depot manifest changes

Depot changes

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