Build 25454341

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Midas Playtest · public · first seen

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Patch notes · published by the developer

0.3.4a

On Steam

Changes:

  • Restructured HUD UI which should mean it's more consistent across different resolutions

  • Added a background icon to cards to highlight when they'll be discarded

  • Change the lock icon for cards to match the new discard icon

  • Hovering reroll now shows which cards will be discarded

  • Added several new animations and effects to the UI for receiving shop cards

  • Changed biome select UI to be more consistent with the menu

  • Grain Farms now get visibly flattened by roads

  • Improved performance for resources being delivered

  • Improved performance for builds with many different types of resources

  • Added a recap screen that supports several modes and can be accessed at any time

    • Profit mode shows how much your buildings made each turn

    • Wealth mode shows how much your buildings have made in total over time

  • Added map modes that show what each building has done. Some map modes can be right clicked to see the same stats over a different timeframe

  • Forcing a tooltip open is now done with right click instead of left to prevent accidental locking of tooltips.

  • Added effects for placing and clicking on each tile type

  • Improved tile reactions to clicking, hovering, and placing buildings

  • Added a camera move in at the start of the game

  • Added an arc animation to card draw

  • Removed the tutorial

  • Added many onboarding animations

  • Changed the keep progress circle to a progress bar with extra feedback

  • Changed the order that parts of the UI are revealed at the start of the game

  • The Keep now costs 2 order. This is so that when you first place another building, you'll immediately get to end turn and see how it works

  • Changed tooltip style

  • Increased tooltip animation speeds

  • Added tooltip locking progress bars

  • Added 4 songs

  • Improved tile art for mountains, forest, and grasslands

  • Population now each produce 1 gold in tax at the end of every turn

  • Replaced Deck UI Icon

  • Improved performance when opening Deck UI

  • Resource trails are now coloured to match their resource

  • Reduced resource icon scale

  • Renamed Uses to Cycles

  • Improved visibility of Range indicators and recoloured them to match the Range icon

  • Tutorial popups now appear closer to the thing they're teaching

Building Changes:

  • Sheep Farm reworked: It now makes wool or mutton depending on how many sheep are within all connected sheep farms

  • Dock has new art

  • Farmers Market has new art

  • Sulphur pit has new art

  • Campsite has new art

  • Woodcutter has new art

  • Archaeologists Site has art

  • Ore Mine has art

  • Kelp Farm has art

  • Florist now has new art

  • Berry Hut now has art

  • Stone Quarry has new art

Fixed a bug where:

  • Cards could overlap with other UI or go off-screen if you added too many to your hand at once

  • Hovering end turn was highlighting the wrong card to be discarded

  • Wood cutter had a brown circle under it wherever it was placed

  • The blue UI shadow was visible in the menu

  • Monuments buffed things within range but had 0 range by default (they now have 2)

  • The VFX for card unlocks were flying off-screen

  • The Glossary couldn't be opened

  • After reloading a save, played cards could unlock cards that you've already unlocked to generate duplicate copies

  • Buildings would sometimes wobble when placed

  • Interactive wind was not always blowing in the correct direction

  • Many buildings buffs were permanent instead of temporary

  • The VFX for card unlocks were rendered behind clouds

  • Placement error text was rendering behind clouds

  • Tooltip triggers could be hovered when they were behind other tooltips

  • Sometimes you wouldn't be offered all 3 shop rewards

  • Population were cleared with each keep upgrade

  • The bottom of grass tiles would clip with water

  • Buildings with cooldowns couldn't have more than one use in a turn

  • Buildings wouldn't display their trade routes when only connected via roads

  • Trade route toggles weren't centered when rotating the camera

  • The art for the keep wouldn't always upgrade the first time

  • Returning to menu immediately after starting a new game would stop cards being drawn correctly

  • Ambient sounds would stack each time you started a new game

  • Returning a card to your hand wouldn't clear resource preview icons

  • Produce previews would sometimes display the wrong value

  • Settings would open with two different tabs overlapping

  • The camera could be panned when interacting with some menus like settings

  • Parts of the art for Village were missing shaders

  • Black market would produce its max gold without paying anything when some archetypes were rolled

  • Rerolling would sometimes not refill your hand after loading a game

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