Midas Playtest · public · first seen
Restructured HUD UI which should mean it's more consistent across different resolutions
Added a background icon to cards to highlight when they'll be discarded
Change the lock icon for cards to match the new discard icon
Hovering reroll now shows which cards will be discarded
Added several new animations and effects to the UI for receiving shop cards
Changed biome select UI to be more consistent with the menu
Grain Farms now get visibly flattened by roads
Improved performance for resources being delivered
Improved performance for builds with many different types of resources
Added a recap screen that supports several modes and can be accessed at any time
Profit mode shows how much your buildings made each turn
Wealth mode shows how much your buildings have made in total over time
Added map modes that show what each building has done. Some map modes can be right clicked to see the same stats over a different timeframe
Forcing a tooltip open is now done with right click instead of left to prevent accidental locking of tooltips.
Added effects for placing and clicking on each tile type
Improved tile reactions to clicking, hovering, and placing buildings
Added a camera move in at the start of the game
Added an arc animation to card draw
Removed the tutorial
Added many onboarding animations
Changed the keep progress circle to a progress bar with extra feedback
Changed the order that parts of the UI are revealed at the start of the game
The Keep now costs 2 order. This is so that when you first place another building, you'll immediately get to end turn and see how it works
Changed tooltip style
Increased tooltip animation speeds
Added tooltip locking progress bars
Added 4 songs
Improved tile art for mountains, forest, and grasslands
Population now each produce 1 gold in tax at the end of every turn
Replaced Deck UI Icon
Improved performance when opening Deck UI
Resource trails are now coloured to match their resource
Reduced resource icon scale
Renamed Uses to Cycles
Improved visibility of Range indicators and recoloured them to match the Range icon
Tutorial popups now appear closer to the thing they're teaching
Sheep Farm reworked: It now makes wool or mutton depending on how many sheep are within all connected sheep farms
Dock has new art
Farmers Market has new art
Sulphur pit has new art
Campsite has new art
Woodcutter has new art
Archaeologists Site has art
Ore Mine has art
Kelp Farm has art
Florist now has new art
Berry Hut now has art
Stone Quarry has new art
Cards could overlap with other UI or go off-screen if you added too many to your hand at once
Hovering end turn was highlighting the wrong card to be discarded
Wood cutter had a brown circle under it wherever it was placed
The blue UI shadow was visible in the menu
Monuments buffed things within range but had 0 range by default (they now have 2)
The VFX for card unlocks were flying off-screen
The Glossary couldn't be opened
After reloading a save, played cards could unlock cards that you've already unlocked to generate duplicate copies
Buildings would sometimes wobble when placed
Interactive wind was not always blowing in the correct direction
Many buildings buffs were permanent instead of temporary
The VFX for card unlocks were rendered behind clouds
Placement error text was rendering behind clouds
Tooltip triggers could be hovered when they were behind other tooltips
Sometimes you wouldn't be offered all 3 shop rewards
Population were cleared with each keep upgrade
The bottom of grass tiles would clip with water
Buildings with cooldowns couldn't have more than one use in a turn
Buildings wouldn't display their trade routes when only connected via roads
Trade route toggles weren't centered when rotating the camera
The art for the keep wouldn't always upgrade the first time
Returning to menu immediately after starting a new game would stop cards being drawn correctly
Ambient sounds would stack each time you started a new game
Returning a card to your hand wouldn't clear resource preview icons
Produce previews would sometimes display the wrong value
Settings would open with two different tabs overlapping
The camera could be panned when interacting with some menus like settings
Parts of the art for Village were missing shaders
Black market would produce its max gold without paying anything when some archetypes were rolled
Rerolling would sometimes not refill your hand after loading a game
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4297231 | 8207937767473603950 | — |