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Going Medieval · experimental · first seen

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Patch notes · published by the developer

Experimental Branch Patch (1.2.6)

On Steam

Greetings, players! The newest patch (1.2.6) is now live on all platforms on the experimental branch. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.

Quality Of Life Improvements

  • Mercenaries now also have a "no fight" effector when spawning, meaning they will not start brawls when they’re freshly hired.

  • Friendly Faction warriors in "Join Skirmish" are now called “Ally”, instead of “Refugee”.

  • Changed health bar colour of mercenaries, allies and refugees to be green instead of red.

  • You now suffer a 200 friendliness penalty towards factions which you ambush in or attack in “Join Skirmish” and “Ambush Merchant Spot” maps.

  • When entering “Join Skirmish” and “Ambush Merchant Spot” maps you now immediately gain 20 Infamy.

Bugs and Fixes

  • Fixed several crash occurrences

  • Fixed the issue that made some Settler props (stuff they’re holding) always visible.

  • Fixed the issue which caused Settlers to brawl when they appear. The "no fight" effector is now correctly getting applied.

  • Fixed the issue where resources were not getting spawned when returning from caravan.

  • Fixed the issue in which allies would spawn alongside enemies instead of your settlers in “Help Skirmish” and “Ambush Merchant Spot” maps.


Known Issue

  • Text keys related to new features here have not been localized yet.

DISCLAIMERS:

⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.

⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.

As always, use F10 and/or the experimental bug subforum for reporting experimental issues. If you want more dynamic/direct communication - head over to our Discord server. Even though we might not reply, we are reading everything. Thank you!

Foxy Voxel

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