[ Dev update ] While gearing up for steam next fest

NODE: PROTOCOL · build 25421058 · published

On SteamNotes only · this build shipped before we watched the app

News

While the game is still in beta many of the beta testers stream the game live and this is where we find bugs and quality of live adjustments.

Most of these can be easily fixed and after 2 days another round of patching is being pushed live for the beta group.
Many thanks to those who help me get closer to early access and make the difference while the game is ramping up for its demo release during next fest on 19 October. The demo has just been approved and is cleared after steam review.

What has been done

[+] cp and mv added to the terminal. Move or copy a file you downloaded and it stays recognized as that file. This won’t affect mission objectives.

[+] Tilde command (~) now means your home folder in every command that takes a path.

[+] Mass-delete in Mesh Mail. Select multiple emails and clear them in one go. Mission-critical mail is protected and can’t be deleted this way.

[+] Analyze now marks your proxy chain. Servers your traffic routes through are tagged with their position, and your exit node is labelled.

[+] creds and john now show the name of the machine. Hostname and domain instead of a bare IP, so you can tell which password belongs to what.

[+] Exit to desktop button is now in Options. Quit straight out instead of going through the menu. It saves first.

[+] tree command added as part of the discovery on serversFixed


[+] BTC was getting stuck at 200k. News events were applied as a compounding push instead of a target price, so one bulletin could drag the price to the ceiling and pin it there.
[+] logcleaner, selective was not cleaning log files. It scrubbed the network trace records but left the actual logs on the machine — so you looked clean and weren’t. It now does both. Added — regex / -E
for pattern matching.
[+] MeshLink now includes copy to notepad, only copied the header. You get the full mission text now.
[+] Auto-cleanup was deleting mail you needed. The inbox trims itself over time and was throwing out covert-op briefings, dead-drop instructions and crew-op details, which could leave a contract unfinishable. That mail is now protected.
[+] Quitting claimed it saved when it had not. During a raid, an active trace, or a transfer in flight the save is refused — but the game said it saved anyway. It now tells you why and lets you stay or leave
regardless.
[+] Dual monitors: the end-of-session report landed on the seam, half on each screen. It now sits on your left monitor, and the dimming still covers both.

Changed
[+]Mesh Mail’s colourd left strip is now a subtle severity tint across the whole card, high and critical mail reads at a glance instead of a bar you had to decode.