v0.2.13 - Balancing Changes to the Middle to Later Parts of the Game

The Harbinger of the Deep · build 25419791 · published

On SteamNotes only · this build shipped before we watched the app

Heyyo, CraftedCircuitry again! A pretty substantial update as I balance the middle to late part of the game because of the recent math error I had with the Being Frustrations and Player Strength. This doesn't affect Players who are aiming to slay them all, but it does affect the ones who are trying to befriend.

Added:

  • More Beings (one of the Beings added was actually in the game files already, I just misspelt the calling of the file)

Updated:

  • Balancing of Fiber Town, Evergrove, and 7th Area Friendable Beings to require more Actions

  • [2026-09-20 2015 GMT+8] 7th Area changes nerfed, halving the changes

  • Balancing of Storming Dragstrip Bosses to require more Actions

  • Dragstrip South Safe Point becomes accessible from the first boss of Dragstrip

  • [2026-08-22 2114 GMT+8] 7th Area and Waveraft Connection changed, added Boss Rocks for the connection to require the Boss near Evergrove East

Fixed:

  • Bug where a Certain Late Story state is not given, even though all conditions were met, and added redundancy measures to make sure this state was given

Mid Game Balancing

I reset my progress recently and noticed that a lot of the Beings have become a lot easier to befriend after fixing the math error of the Frustrations. It's not too bad for early game, but I don't want the mid-game encounters to end too fast. So I decided to do some balancing for the aforementioned parts of the game.

For the Dragstrip, I did add more Frustrations to them. While for Fiber Town, Evergrove, and the 7th Area, I employed the easy way out of using Battle Phases again. To give you a little sneak peek, this essentially makes Fiber Town Beings twice as hard to befriend. With more amount of Battle Phases, multiplying that to thrice or even quadruple times.

I am open to tone this down later on once I reach those parts though. I really want the Evergrove and especially the 7th Area to be the big roadblocks to progress, wanting a little more Strength and Toughness to help you get further. But I don't want it to be so hard that Players have to grind a lot just to get there. I'm aiming for how it felt back before I fixed the error. So, expect some updates later on as I try to perfect these areas again.

Anyways, hope you are up for the new challenge of these stronger Beings! Again, sorry for the inconvenience of frequent updates. I want to be able to test it properly on all the devices I have and make sure everything works.

v0.2.13 - Balancing Changes to the Middle to Later Parts of the Game · The Harbinger of the Deep build 25419791 · SteamPeaks