Çay Ocağı Simulator Playtest · public · first seen
🤝 1. Co-op Synchronization & Interaction Fixes
Invisible Items Fixed: Resolved the root cause where newly joined clients could not see or pick up items placed before joining. All world objects are now properly queued and spawned.
Tray Collection Sync: Tray item collection is now strictly server-authoritative, completely eliminating ghost cups and duplicate pickups across network clients.
Flexible Client Serving: Clients can now serve any waiting item on multi-order tables, rather than being restricted to a single queued drink order.
Surface Placement Improvement: Dropping items on surfaces now accurately checks the targeted surface normal, preventing items from floating or dropping off table edges.
💰 2. Dynamic Tea Pricing (5 – 40 TL)
Set Your Own Price: Head over to PC Terminal > MONEY > PRICING to configure your tea price between 5 TL and 40 TL (Default: 25 TL).
Supply & Demand: Dropping prices attracts more customers (up to +67% customer flow), while premium pricing yields higher profit margins with lower traffic.
⏱️ 3. Freshness & Spoilage
Tea and snacks left sitting too long will now go cold or stale.
Discerning customers will flat-out refuse spoiled products, forcing you to trash them. Manage your brew timers wisely!
📈 4. Hourly Customer Rush Hours
Customer traffic now naturally peaks across 3 daily waves: Morning Rush, Lunch Break, and Evening Gathering.
🎓 5. Streamlined Tutorial & Balance
Snappy Tutorial: Truncated redundant steps to cut down tutorial completion time from 25 minutes down to ~4.4 minutes.
Glass Breaking Fix: Fixed an edge case where brawls breaking glasses would deadlock the dishwashing tutorial objective.
Receipt UI Refresh: Recipe book, daily ledger, tax summary, and lobby menus now adopt the unified authentic receipt style.
Have fun brewing and running the teahouse! 🫖☕
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5134601 | 1602413299533535042 | 4083634653192466475 |