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Incinerator Inc - Patch 0.1.5 - Explosion Edition

On Steam

Figured I'd do an early patch with the new explosion feature I've been working on but didn't make it to 0.1.5 in time. Best to let people test it and get feedback / bug reports than let it sit for another week or so.

Reminder Feedback link after you've had a play:

https://discord.gg/X8Z9yQeXR2

Bug Report Link (F1 playtest menu → Copy Diagnostics fills the second box for you):

https://forms.gle/aHuhBeV16DjZhsna9


The F1 playtest menu now has "Unlimited fuel" alongside "Grant all tools" and "Give Van", so you can test the new tip content without running back to the shop.

If you get a "Failed to load il2cpp" error you need to turn off Smart App Control in Windows settings. I am still looking into a proper certificate.

This is a smaller update than 0.1.5 but it adds the two big thing: Explosions from the Tankers on the tip and Industrial Blowtorch gates. You can still use the regular blowtorch on the heavy padlocks but it just takes a ton of fuel and is designed to be doable but not really worth it.EXPLOSIONS

  • Empty gas canisters, spent tool refills and matchboxes pop when they get hot. Barrels, oil drums and gas tanks go up properly, throw you and the cops back, and chain-react along a row.

  • Evidence tanks at the tip. Each one is sealed by the Council. Torch the seal off the outlet and the tank vents fuel, or get the shell hot enough and the pressure does the job for you. Fire under a tank builds pressure, a full tank blows, and the blast lights the next one in line.

  • A tank blast leaves a napalm inferno on the ground and soaks whatever is standing nearby. Two tanks in one visit blows your cover: the cops come in on High Alert and a second car arrives through the back gate.

  • The Council now has opinions about their evidence going up, delivered by message after the job.

  • One of the tanks is not an explosive.

PADLOCKS AND LOCK-UPS

  • Padlocks and chains can be torched from either side of a gate now, including from behind the mesh.

THE TIP

  • The tip has been given a lot of visual improvements including the landfill backdrop behind it (inaccessible but was always planned as decor).

  • British road signs: the Cinderton Municipal Tip sign at both entrances, a landfill danger sign, distance signs to the surrounding villages, direction signs, and a set of speed limit and no-stopping discs.

  • Dave's guitar turns up in the shipping container at the tip as a bonus burn, but only if you never burned it for Big Dave.

  • New sounds for tankers, barrels and tins, gates dragging, and a lot of new textures around the tip.

BUG FIXES

  • Graphics settings screen bug fixed.

  • Various collider and mesh fixes.

WHAT IS COMING NEXT

  • More sound effects.

  • More yard missions with new burnables.

  • Tiered gear to protect against heat, and upgradable gear such as a harness for more refills.

  • Performance pass on big chain reactions: a full row going up at once might hit frame rate (this is why I need it tested as I have a 5080 and it handles it ok but not sure if it will for most PCs).

  • Molotov Cocktails and Thermite, most likely as shop or found items rather than crafted at this stage.

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