Hangtime: a new skill that holds you at the peak of a jump.
Thruster Engine: a new special ability. Hold the Ollie button while in the air to thrust yourself upwards.
Multi-flips reworked: In addition to tapping the flip button, you can now hold it to keep the flip going.
Nose manuals: flick Down-then-Up to enter one.
Luck: a new stat that makes every chance-based upgrade proc more often.
Landings are now rated Perfect / Okay / Sloppy, called out in the trick feed, and only judged after an actual spin or flip.
Deaths now tell you what killed you ("Core Meltdown!", "Lost in Space", "Out of Bounds!").
The balance bar now shakes and reddens as the meter gets harder to hold.
Upgrades that cost you points now announce themselves in the trick feed as penalties.
New upgrade: Eagle Wing. Hangtime +3 skill points.
New upgrade: Lucky Monkey. +2 luck.
New upgrade: Piety. +7 luck.
New upgrade: Dragon Wheel. Perfect landings earn +50% of the combo; sloppy landings lose 25%.
New upgrade: Tiger Wheel. Perfect landings earn +10,000 points; sloppy landings lose 5,000 more.
New upgrade: Perfect Panda. Perfect landings = 3x score. Anything less receives 0 points.
New upgrade: Truck Warbler. Every landing you ride away from is a perfect landing.
New upgrade: Chill Panda. No more bailing or sloppy landings, but no perfect landings either.
New upgrade: Barbed Wire. Combos in the last 10 seconds earn 10x points.
New upgrade: Haywire. Combos in the last 30 seconds earn 3x points.
New upgrade: Loose Goose. Combos with 15 or more tricks earn 3x points.
New upgrade: Rusty Penny. Combos with 2 or fewer tricks earn 1.5x points.
New upgrade: Slick Nickel. Combos that end in "Kissed the Rail" earn 1.5x points.
New upgrade: Emerald Trucks. Combos with 3 different grinds earn 2x points.
New upgrade: Soccer Ball. Combos without a grab earn 1.5x points.
New upgrade: Ankle Brace. Combos without a flip trick earn 1.5x points.
New upgrade: Glass Trucks. Combos without a grind earn 1.5x points.
New upgrade: Razor Gloves. Grabs earn 5x points BUT cost 2 seconds each.
New upgrade: Razor Boots. Flips earn 5x points BUT cost 2 seconds each.
New upgrade: Laser Boots. Each extra tap on a flip trick has a 10% chance to earn +1,000 points.
New upgrade: Diamond Bushings. Perfect landings have a 20% chance to add 5 seconds.
New upgrade: Diamond Nut. Perfect landings have a 5% chance to add 10 seconds BUT sloppy landings have a 5% chance to cost 5 seconds.
New upgrade: Wheel of Fortune. Every flip has a 1% chance to earn 5 seconds.
New upgrade: Machinist. Grinds have a 10% chance to earn their duration back in time.
New upgrade: Turn the Tables. Every second a penalty costs has a 1% chance of earning 20 seconds.
Fixes
Fixed the character jitter during aerials and vert tricks. The board and rider are now drawn on a steady physics-locked rotation instead of one that shifted every rendered frame.
The order you pick upgrades up in no longer changes how they combine.