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Bulletail · public · first seen

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Major update · published by the developer

VERSION 2.0

On Steam

Version 2.0 is out! This is the biggest update Bulletail has had. A lot of it is under the hood, but you'll feel it the moment the first sniper lines up a shot.

New

  • Enemies shoot back. Snipers now fire aimed shots, with a red aim line just before each one so you can dodge. Every boss has its own attack: the Swarm King fires rings of bullets, the Tank Destroyer fires aimed spreads, and the Speed Demon fires quick single shots.

  • Short grace after a hit. After a bullet hits you, other bullets pass through for a moment, so one volley can't take your whole tail.

  • Your Steam account on the main menu. Your avatar and name show in the top corner, or a warning if Steam isn't connected.

  • Proper buttons on the death screen: Play Again and Main Menu.

  • Compatibility mode. If the game crashes or glitches on your graphics card, pick the "no GPU" launch option to render without it.

  • The version number now shows on the main menu.

Changes

  • Saves work offline. Progress is always saved on your PC and synced through Steam Cloud when it's available, so you can play anywhere and pick up where you left off.

  • Better performance, especially with lots of glowing enemies and bullets on screen.

  • Fonts and icons are built in, so the game looks the same on every PC and text displays properly in all 17 languages.

  • More of the interface is translated.

  • Updated Steamworks integration.

  • Bosses now take a moment after arriving before they attack or use their special ability.

  • Multishot now fires a three-bullet spread.

  • Boss rewards are now the same in both modes and scale with the wave.

  • Weapon switching is gone. The game only ever gave you the pistol, so the number keys, D-pad switching and the weapon slot in the HUD have been removed.

  • Upgrade cards can be picked with a controller.

Fixes

  • Ammo Regen, Rapid Fire, Multishot and Lucky Snake did nothing. They all work now.

  • Boss Rush always sent the Swarm King. Bosses now rotate properly.

  • Boss Rush didn't count boss kills, so your bosses defeated stat and the boss no-hit achievement never updated.

  • The Boss Rush timer kept running while paused.

  • Boss Rush saved your shortest run as your best time instead of your longest.

  • The Speed Demon's dash attack never actually moved it.

  • Having every upgrade maxed out (around wave 41) left you stuck on the upgrade screen.

  • Quitting on a boss wave and continuing skipped the boss.

  • Pressing Escape on the upgrade screen could break it.

  • Releasing the mouse over a menu could leave you firing nonstop.

  • Powerup timers in the corner didn't count down.

  • The Shield powerup stopped bosses from using their special abilities.

  • Pressing Escape in Settings (opened from the pause menu) left Settings on screen while the game kept going.

  • Taking two hits at the same moment could trigger game over twice.

  • The HUD showed faintly through the main menu, and the pause text appeared twice.

  • A low hum kept playing while the game was minimized.

Thanks for playing! If you run into anything, let us know in the discussions!

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