Build 25401714

build

Çay Ocağı Simulator Playtest · public · first seen

PICS live
1
Branches
1
Depots changed
Download delta
23:48 UTC
Time · UTC
Patch notes · published by the developer

Update 0.14.0: Nostalgic Receipt Card Menu, Smart Teapot Pouring, Trash Scaling

On Steam

Hello tea enthusiasts and shopkeepers! ☕✨

Based on fantastic community feedback from Discord and the Steam Playtest, Update 0.14.0 is now live for both Demo and Playtest branches! In this update, we revamped our user experience to authentically capture the feel of a traditional Turkish teahouse, while ironing out annoying gameplay quirks.Here is what's new in version 0.14.0:

1. 📋 Authentic "Open Receipt Card" Main Menu

  • The outdated generic button list is gone! You are now greeted by an authentic, cream-colored vintage teahouse receipt pad (820×900 px) on the left side of the screen.

  • Immersive Details: Features shop/waiter identification, table number badges, lined item rows, price columns, and authentic print house branding at the bottom.

  • Save Snapshot on the Bill: The "CONTINUE" row directly displays your current progress (e.g., Day & Cash balance).

  • Crystal Clear Legibility: Designed with a 9.2:1 AAA contrast ratio to ensure effortless readability on dark 3D backgrounds.

2. 🫖 Smart Teapot Pouring (Neighbor Teapot Fallback)

  • On the stove, multiple teapots sit closely side-by-side, which previously made aiming at the exact brewed teapot tricky during busy rushes.

  • Smart Fallback: If you aim at an empty or brewing teapot while another neighboring teapot on the stove is already fully brewed, the system seamlessly pours from the ready teapot! No more struggling with millimeter-precise aiming when thirsty customers are waiting.

3. 🧹 Realistic Trash & Sanitation Gating

  • Fixed an issue where garbage would randomly generate when the shop was closed or completely empty.

  • Trash generation frequency is now dynamically scaled based on the number of customers currently seated. When shutters close for the night, trash generation ceases completely.

  • Litter now spawns strictly around actively occupied tables.

4. 🥪 Toast Making Clarity & Recipe UI

  • Clarified across all language recipe sheets that toast ingredient order does NOT matter—the system checks for the ingredient combination. Whether you place cheese or sausage first, your toast will grill as intended!

5. ⏳ Thematic Loading Screen: "Brewing Tea..."

  • Replaced the bland "Loading..." prompt with an authentic "Brewing tea..." message.

  • Once loaded, the bar pulses in warm amber displaying "Tea is brewed!" before smoothly taking you into the game.

6. 🌍 11 Fully Verified Languages

  • All new UI elements, menus, notifications, and recipe guides are fully localized and formatted across 11 languages (English, German, Spanish, French, Portuguese, Russian, Polish, Bulgarian, Greek, Georgian, and Turkish) with zero text clipping.

7. 🚀 Coming Soon: Level Design Overhaul & a New Name

  • A new name is on the way: "Tea Runners: Turkish Teahouse Simulator" globally (and "Çay Ocağı Simülasyonu" in Turkey). It is not live yet — the store title and in-game logo update are still being prepared, and we will announce it separately once everything is in place. This build still ships under the current name.

  • Expect a richer environment, lifelike streets, and a much more detailed teahouse very soon.

Thank you for playing and supporting our journey. Come join our Discord and share your thoughts! 🫖🍞

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
51346014828492438708488797388239055451649951