Build 25397951

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轮回小队 Playtest · public · first seen

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Patch notes · published by the developer

20260919_0303

On Steam

Update Highlights

1. **** Adjusted the effects, stats, and descriptions of various items and pieces of equipment to better highlight their specific uses; increased the stack limit for all ammunition to 60.
2. **** Changed HP scaling from Constitution to a tiered system; characters with high Constitution now gain more health.
3. **** Increased skill costs for the late game; consecutive uses of "Rapid Shot" now incur increasing costs; "Wind Arrow" damage is now fixed at 150%.
4. **** Reworked around Bleed, Blood Loss, and Corrupted Blood mechanics; added abilities like "Blood Thrall," "Feast," and "Hot Kiss"; emphasized the trade-off between self-damage and recovery.
5. **** Reworked Talisman Crafting, Talisman Treasures, and Talisman Formations; added high-tier crafting options, Lightning Magic, and team-wide support capabilities.
6. **** Skill costs now scale with rank; "Blink" now boosts Accuracy and Evasion; "Fireball" now applies a Burn effect based on damage dealt.
7. **** Boosted high-tier transformations, energy caps, and skill potency; added "Magic-Sealing Seal" and "Never Yield"; changed Ultimate skills to deal True Damage.
8. **** Fixed issues with the negative status effects of "Prismatic Blast"; adjusted damage, cooldowns, and costs for multiple spells.
9. **** Adjusted firearm spells and Pact effects; converted some "Max HP cost" mechanics to "Wound" mechanics; limited the number of free basic attacks granted by "Hunt."
10. **** Added mechanics for bonus damage against bleeding targets, damage redirection, and Action Point (AP) conversion; capped AP conversion via "Round-Headed Elder" at 3 points per turn.
11. **** Summons can now share damage; added "Bone" resources and "Undead Legion" mechanics; adjusted summon limits and "Corpse Explosion" gameplay.
12. **** Sword & Shield abilities are now automatically acquired based on lineage; added "Heart of Fantasy," "Sword-Shield Swap," team-wide shields, and "Overdraw" capabilities.
13. **** Enhanced summon scaling for Card Summoners and Contractors; added extra card slots; adjusted mechanics for Psionics and Spellcasters. 14. Slightly increased the magic resistance of most enemies in the game world; adjusted the gaze, summoning, and recovery mechanics for SCP enemies.
15. Fixed issues regarding enemy control failure, game freezes during the Dragon Egg event, anomalies with corpse usage and removal, loss of talismans when the inventory is full, and errors in the calculation of completion rewards.

Thank you to all Reincarnators for your feedback. Enjoy the game!

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