Rip N Ship Simulator · public · first seen
**Rip N Ship v0.8.44**
This update brings the new Three.js physical card and pack presentation system to the public branch, along with a bunch of fixes and cleanup from the last few playtest builds.
* Reworked physical pack presentation using the new Three.js renderer.
* Packs now stack and sit on the table more naturally, with improved depth, positioning, hover, carry, and focus behavior.
* Purchased packs now keep their own wrapper art instead of changing as stacks update.
* Improved pack stack persistence so purchased batches behave more consistently.
* Fixed packs slightly changing scale after being returned to the table.
* Stream mode now uses the new physical pack/card presentation.
* Fixed Stream Mode cards incorrectly being added to the player’s personal SORT after opening viewer orders.
* Improved physical card rendering for custom card sizes and unusual image dimensions.
* Fixed custom card art being cropped in the new physical renderer.
* Fixed cards turning white when Foil Mask Strength was enabled without a foil mask assigned.
* Fixed Color Texture Strength causing white cards when no color texture was assigned.
* Improved optional foil-layer handling so missing textures no longer interfere with base card art.
* Improved physical card material handling for Creator Studio and in-game pack openings.
* Additional Three.js rendering, pack-opening, and stability cleanup.
This is a pretty big visual/technical transition from the 0.8.41 DOM/Phaser card presentation, so please keep the bug reports coming if you spot anything weird.
Thanks again to everyone who has been testing these changes on the Playtest branch.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4996451 | 3823605441650864215 | 5712445385748812012 |