BRUTAL JOHN 2 · public · first seen
Luzilian already hijacked your VRAM for mining. Your GPU became a space heater that sometimes remembered it used to render games.
That wasn’t enough.
Now they want your RAM. All of it. Luzilian gave the order: rip the RAM sticks out of ordinary people’s PCs and haul them to his data centers.
They took the video memory for mining.
Now they want the system memory for business.
Only one fix left. Hard Reset. Brutal Dog must stop this madness.
2 new weapon upgrades for even more destruction.
Nightmare Difficulty for anyone who thinks the game isn't hard enough.
Various small graphical improvements and graphical bug fixes.
Improvements to the strippers.
We're planning to bring back little bit of deleted content and work it into the Main Campaign.
Lots of smaller improvements, quality-of-life updates, balancing, etc.
More content for "The Vault".
More achievements, more easter eggs, more secrets.
Developing BRUTAL JOHN 2 with our 3-person team is a huge challenge, but we’re giving it everything we have. Thank you for your continued support! 💪
Added a new secret story level "Hard Reset".
Added a new achievement for completing the new level.
Fixed AI treating doors as closed after a game reload.
Reworked the vehicle health bar graphics.
Added ammo boxes to the Super Shop.
The pause menu can now be opened while using toilets, inserting coins into vending/soda machines, or tipping strippers.
Added outlines to regular trees.
"The Vault" levels now grant in-game money at the start so upgrades can be purchased.
Fixed sprinting.
Updated the pig cop’s head and improved its anatomy.
Minimum contrast and brightness are now 10% (maximum values unchanged).
Fixed font size in the graphics settings menu.
In the statistics menu, the player’s voice now uses the dialogue audio channel instead of the UI channel.
Improved camera movement in "the Vault".
Fixed lighting.
Fixed rain leaking inside the shop if you enter the IXBT house before going into the shop.
Removed the flickering on John’s burger in the opening cutscene.
Added bloom to the background ships visible from the corridor.
Placed barricades in front of the bank entrance.
Reduced the boss’s health by one third based on player feedback.
Reworked the poster above the strip club entrance.
Reworked some other posters.
Added extra objective markers for exiting the cemetery.
Enemies are now stopped when they reach the final elevator, so they no longer stay on the ground floor while the elevator goes up.
The secret entrance behind the wall can now be destroyed with the molecularizer and the flamethrower.
Halved the size of the "beta-content label" on the screen.
Fixed trash-bin doors clipping through walls on the beta desert level.
Level 3-Beta: Restored bloom in the opening cutscene.
Level 10-Beta: Hidden the hole in the door to the security room.
Level 16-Beta: Jumping into the restaurant ceiling no longer causes an occlusion issue.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 1859622 | 2696881467621508043 | 6075073024613121283 |