A Building Full of Cats · public · first seen
Hello, hoomans! ːfofinob2ː Initially, this was going to be a remaster where we would simply redraw the existing artwork and add some details to take advantage of the new resolution. But we felt that would be a little boring, so we decided to recreate the environments with more freedom. Some rooms changed more than others. We tried to preserve the same essence while also adding new things. We also took advantage of the larger environments to add 20+ cats per apartment. Some changes from the original that we made to keep the game up to our current standards:
Each room now has its own counter. In the original, the counter was shared between the two rooms.
Support for additional screen resolutions, like in our more recent games.
The game no longer automatically returns to the title screen after you find all the cats. Now you need to find all the cats and Fofiño. This was something that caused confusion for some players in the original game. Finding Fofiño was almost a secret.
As players ourselves, we really value preserving the original experiences. The original A Building Full of Cats will remain available forever. The original game was made in Godot 2, while we now use Godot 4. To avoid any risk of changing the original experience, and to avoid having to rebuild everything while following the original rules, we decided to make both versions available through a launcher. Whenever you click “Play,” Steam will open the launcher, where you can choose between A Building Full of Cats Classic (2022) and A Building Full of Cats Remake (2026). Achievements are shared between both versions, except for the Fofiño adoption achievement, which has its own separate achievement in each version.
Yes, there is one new achievement.
It wouldn’t be a real release without some achievement-related controversy! Consoles: The console version will not be updated to this new version for now. We do plan to release it someday, but since the update also depends on work from our publisher, it’s not part of our plans at the moment.