Fixed phantom infected in Scavenge mode. Zombie bodies could sometimes be left standing where a pack had been, unable to be hit.
Raise Dead's skeleton summons are no longer sped up or slowed down by the chaos mode speed modifiers.
Raise Dead's skeletons now have improved pathing to find their way around buildings and obstacles to get back to you instead of getting stuck on them.
The Mega Abomination in Scavenge mode should now find its way around the graveyard and other structures instead of getting trapped on them.
Fixed joiners arriving in the wrong place when the host took the squad to Base Camp: no more black screen or spawning in the far corner.
Push to talk bound to a mouse button now works in the lobby and on every menu.
Push to talk now works while choosing an upgrade card and under the pause and settings menus.
General Improvements
Additional performance optimisations.
The lobby now shows a microphone icon next to every name. It lights up while that player is talking.
Players can now access their inventory from any game mode, not just the Base Camp.
Changing character appearance during gameplay will now update instantly for everyone in the group, no map change needed.
Skeleton damage from basic attacks and Plaguebearers aura damage now have different green tones on the damage numbers to help differentiate.
Balance Changes
Raise Dead skeletons base damage has been reduced. They will now damage slightly less than the bats from the "Night Swarm" evolution. It was not right to have a base card stronger than an evolution pick. Skeletons can still be buffed with their Plaguebearer evolution.