Build 25354494

build

ROGUEFISH Playtest · preview, public · first seen

PICS live
2
Branches
1
Depots changed
Download delta
20:27 UTC
Time · UTC
Major update · published by the developer

ROGUEFISH 0.6 is Live!

On Steam

Highlights

Cloud Saves

ROGUEFISH now supports cloud saves. Play on multiple devices and keep your progress using Steam cloud!

Island Portals

Mysterious portals have appeared across the islands of ROGUEFISH!

Ship Movement Rework

Ship movement has been updated with more dynamic drifting and improved control at high speeds. You can now brake with the shift key for tighter drifting!

Sea Battle Performance Improvements

Nearly every system related to sea battling has been optimized to increase performance. This results in approximately 50% higher FPS in heavy sea battle stress tests.

Gameplay

  • Markets are now open on day trips

  • Added shell rewards for compendium stars

  • Loot tracking now appears in the compendium and shell shop

  • Removed ship turning speed effects from some upgrade bench upgrades

  • Casting and catch minigames now scale with difficulty up to 100x (previously capped at 4x)

  • Added brief pause to casting distance meter to make perfect casts easier

  • Added 18 new relics: Brass Compass, Combo Conductor, Copper Ladle, Cork Stopper, Countdown Conch, Dinner Bell, Glass Buoy, Insurance Seal, Last Match, Lunch Money, Message in a Bottle, Molting Charm, Pearl Polish, Rusty Lunchbox, Salvage Voucher, Second Wind, Storm Chime, Victory Ration.

  • Removed 8 relics: Mutton Chop, Pedal Teacup, Pliers, Rabbit’s Head, Rebound Padding, Serving Tray, Snapback Brew, To-Do List.

  • Reworked tons of other relics

Sea Battling

  • Count stat now carries fractional values. For example, a count stat of 1.25 now results in 5 shots over 4 activations, instead of rounding down to one shot each time

  • Gatling Gun and Powder Barrel Chute weapons now use the Count stat

  • Homing projectiles no longer find a new target if they lose their original target

  • Siphon stat now heals based on damage done, not weapon hits

  • Rockets and parrots can now hit intervening enemies

  • Removed max shell shield capacity stat, default shell shield capacity is now 10

Balance

  • Increased enemy damage difficulty scaling

  • Difficulty increases past 10x no longer increase difficulty-based XP gains

  • Reduced casting and catch minigame difficulty scaling

  • Maximum resilience now provides a 75% damage reduction (previously 90%)

  • Nerfed Abundance stone by 20%

Ship Movement

  • Increased base boost charges to 2 (previously 1)

  • Reduced boost acceleration and speed multiplier

  • Reduced boost recharge time and recharge delay


Relics

  • D20 now rerolls relics of the same rarity, with a small chance to increase rarity

Visuals & Audio

  • Added run start animation

  • Improved sea battle projectile and interactable visibility

  • Increased ship camera height

  • Added character movement ground VFX

  • Updated some enemy attack VFX

UI

  • Added day limit to day number text

  • Added mode/difficulty unlock quests to the helm menu

  • Increased dialogue speed

  • Added "Nothing to claim" text to overflow storage if empty

  • Overflow storage now only shows "!" indicator when new item added

  • Stash and backpack inventories now show all possible slots with lock indicator

  • Stat panels stats are now highlighted when an item that references it is hovered

  • Added popup to empty weapon and stone slots

  • Added character preview to helm menu

  • Added popups for compendium discoveries and compendium stars

  • Added "!" indicators for quest completion and compendium entries

  • Added icons for enemies in the compendium

  • Added tutorial popups to explain multiplayer and mode unlocks

World

  • Added volumetric clouds

  • Added snow and other world effect ground cover

  • Weather particles now interact with world geometry

  • Added world particle effects for clear weather

Bug Fixes & Performance

  • Fixed FPS cap dropdown not showing "Vsync enabled" when Vsync enabled

  • Fixed day-trip mode description text

  • Fixed panel backing shader reacting to clicks when cursor hidden

  • Fixed rain audio bug in tutorial

  • Fixed skipping dialogue and closing tutorial popup in one press

  • Fixed initialization bug with overflow storage for returning players that caused a myriad of other issues

  • Fixed some log spam

  • Fixed upgrade particles rendering over smoke particles when sleeping

  • Fixed shell acquisition animations on airship

  • Fixed weather pause during fishing to sea battling transition

  • Fixed catch minigame difficulty scaling capping at 4x difficulty

  • Fixed Steam input initialization issue

  • Fixed penetrating projectiles missing some targets between simulation steps

  • Fixed issue that ended fishing immediately after casting

  • Added shader warming

  • Various other performance improvements

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
437670111968098478857801537161325230534556293
ROGUEFISH 0.6 is Live! · ROGUEFISH Playtest build 25354494 · SteamPeaks