ROGUEFISH Playtest · preview, public · first seen
ROGUEFISH now supports cloud saves. Play on multiple devices and keep your progress using Steam cloud!
Mysterious portals have appeared across the islands of ROGUEFISH!
Ship movement has been updated with more dynamic drifting and improved control at high speeds. You can now brake with the shift key for tighter drifting!
Nearly every system related to sea battling has been optimized to increase performance. This results in approximately 50% higher FPS in heavy sea battle stress tests.
Markets are now open on day trips
Added shell rewards for compendium stars
Loot tracking now appears in the compendium and shell shop
Removed ship turning speed effects from some upgrade bench upgrades
Casting and catch minigames now scale with difficulty up to 100x (previously capped at 4x)
Added brief pause to casting distance meter to make perfect casts easier
Added 18 new relics: Brass Compass, Combo Conductor, Copper Ladle, Cork Stopper, Countdown Conch, Dinner Bell, Glass Buoy, Insurance Seal, Last Match, Lunch Money, Message in a Bottle, Molting Charm, Pearl Polish, Rusty Lunchbox, Salvage Voucher, Second Wind, Storm Chime, Victory Ration.
Removed 8 relics: Mutton Chop, Pedal Teacup, Pliers, Rabbit’s Head, Rebound Padding, Serving Tray, Snapback Brew, To-Do List.
Reworked tons of other relics
Count stat now carries fractional values. For example, a count stat of 1.25 now results in 5 shots over 4 activations, instead of rounding down to one shot each time
Gatling Gun and Powder Barrel Chute weapons now use the Count stat
Homing projectiles no longer find a new target if they lose their original target
Siphon stat now heals based on damage done, not weapon hits
Rockets and parrots can now hit intervening enemies
Removed max shell shield capacity stat, default shell shield capacity is now 10
Increased enemy damage difficulty scaling
Difficulty increases past 10x no longer increase difficulty-based XP gains
Reduced casting and catch minigame difficulty scaling
Maximum resilience now provides a 75% damage reduction (previously 90%)
Nerfed Abundance stone by 20%
Increased base boost charges to 2 (previously 1)
Reduced boost acceleration and speed multiplier
Reduced boost recharge time and recharge delay
D20 now rerolls relics of the same rarity, with a small chance to increase rarity
Added run start animation
Improved sea battle projectile and interactable visibility
Increased ship camera height
Added character movement ground VFX
Updated some enemy attack VFX
Added day limit to day number text
Added mode/difficulty unlock quests to the helm menu
Increased dialogue speed
Added "Nothing to claim" text to overflow storage if empty
Overflow storage now only shows "!" indicator when new item added
Stash and backpack inventories now show all possible slots with lock indicator
Stat panels stats are now highlighted when an item that references it is hovered
Added popup to empty weapon and stone slots
Added character preview to helm menu
Added popups for compendium discoveries and compendium stars
Added "!" indicators for quest completion and compendium entries
Added icons for enemies in the compendium
Added tutorial popups to explain multiplayer and mode unlocks
Added volumetric clouds
Added snow and other world effect ground cover
Weather particles now interact with world geometry
Added world particle effects for clear weather
Fixed FPS cap dropdown not showing "Vsync enabled" when Vsync enabled
Fixed day-trip mode description text
Fixed panel backing shader reacting to clicks when cursor hidden
Fixed rain audio bug in tutorial
Fixed skipping dialogue and closing tutorial popup in one press
Fixed initialization bug with overflow storage for returning players that caused a myriad of other issues
Fixed some log spam
Fixed upgrade particles rendering over smoke particles when sleeping
Fixed shell acquisition animations on airship
Fixed weather pause during fishing to sea battling transition
Fixed catch minigame difficulty scaling capping at 4x difficulty
Fixed Steam input initialization issue
Fixed penetrating projectiles missing some targets between simulation steps
Fixed issue that ended fishing immediately after casting
Added shader warming
Various other performance improvements
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4376701 | 1196809847885780153 | 7161325230534556293 |