Build 25354463

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Head Chef Playtest · public · first seen

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Patch notes · published by the developer

v1.0.11-alpha

On Steam

Your brigade gets personalities, the kitchen gets new ways to go wrong, and the mouse can be used as controller.

Staff with character

  • Traits – cooks and waiters can now come with a trait that shows on the floor: some keep their head in a fire, some cry over it, some are clumsy, slow-but-flawless, charming, or now and then carry the plates to the wrong table. A few are hidden until you catch them in the act. Each trait has its own badge.
  • Staff page – pause during a service to see tonight's crew: skills, morale and known traits.

On the line

  • Station breakdown – a station can trip on its own: counters go dark, the breaker lamp turns orange, food left on a dead counter gets a blinking warning. Reset it at the breaker.
  • One bandage at a time from the first aid kit.
  • Fried or poached – Interact with an empty hand switches the preparation of an ingredient that has two.
  • Drinks fixed – still water showed (0) on the phone and the courier could leave you stuck at the door.
  • Tips follow the table's mood and drop as coins; only real mistakes cost you, not dishes still on the way.

Mouse & controls

  • Mouse can be selected as a new controller type.
  • Click-to-move arrives in front of the counter, facing it, and turns on the spot.
  • In two-player games the mouse only drives the mouse player's menus.

Fixes

  • Minus with a plate in hand takes the first ingredient that fits.
  • No duplicate states on a plate.
  • Tooltips stay on screen.
  • Assorted menu layout fixes.
Per-depot manifest changes

Depot changes

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