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ZedFall: Outbreak
Builds
25351729
Build 25351729
build
ZedFall: Outbreak
· public · first seen
16 Sep 2026, 17:32 UTC
PICS live
1
Branches
1
Depots changed
—
Download delta
17:32 UTC
Time · UTC
Patch notes · published by the developer
16 Sep 2026, 17:38 UTC
Patch Notes for 16th September 2026
On Steam
Bug Fixes
Raise Dead's skeleton summons are no longer sped up or slowed down by the chaos mode speed modifiers.
Raise Dead's skeletons now have improved pathing to find their way around buildings and obstacles to get back to you instead of getting stuck on them.
The Mega Abomination in Scavenge mode should now find its way around the graveyard and other structures instead of getting trapped on them.
General Improvements
Additional performance optimisations.
Players can now access their inventory from any game mode, not just the Base Camp.
Changing character appearance during gameplay will now update instantly for everyone in the group, no map change needed.
Skeleton damage from basic attacks and Plaguebearers aura damage now have different green tones on the damage numbers to help differentiate.
Per-depot manifest changes
Depot changes
All depots
Depot
New manifest
Previous manifest
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