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Major update · published by the developer

1.6 LIFE RING — every screen rebuilt, one look, twelve languages

On Steam

A new deck for every screen.


1.6 is the first half of Snugfang's visual overhaul, and it is the half you touch the most: every menu, card, list and readout in the game has been rebuilt from the ground up. Same game underneath. Everything you look at between rounds — and the HUD on top of them — is new. This is LIFE RING.


Twelve screens, one look


Main menu, CREW lobby, route choice, WHO LIVES, LOGBOOK, TRIALS, SETTINGS, pause, quit, OPEN WATERS, the results card and the in-round HUD: all twelve now share one language. Two typefaces — a chunky display face for headlines and a clean text face for everything else — dark chamfered cards over the live water, and a single rule for focus: there is exactly one orange thing on screen, and it is the thing you are about to press.

The life ring is your cursor


Focus is carried by a small life ring that glides from row to row instead of snapping — quick enough to keep up with a held stick, slow enough that your eye can follow it. Screens surface into place rather than popping in, and moving between menus runs a short tide wipe across the frame. Turn REDUCED MOTION on in ACCESSIBILITY and the ring snaps, the wipe becomes a plain fade and the surfacing flattens to a straight slide.

Every screen, rebuilt

  • CREW — a card per seat with your pup, your colour and the real keys or pad glyphs for your device; mode, tier and depth pills underneath; expedition and flair on their own key-chip pills.
  • CHOOSE YOUR ROUTE and WHO LIVES — the stage-boundary offer and the round-over verdict are proper cards now, in the same deck as everything else.
  • LOGBOOK — five tabs down the left, stamped rows on the right, and a stamp that lands with a toast the moment you finish a challenge mid-run.
  • TRIALS — a medal grid, three across, with a dossier card for the selected trial: its rules, its three thresholds and your best. Free trials come first in the grid, and a scroll pip shows when there is more below.
  • SETTINGS — AUDIO, VIDEO, GAME, ACCESSIBILITY and LANGUAGE tabs. ACCESSIBILITY gathers colour-blind mode, screen shake, text size and the new REDUCED MOTION switch in one place.
  • OPEN WATERS — hosting and joining live on one screen: a room name, a START pill, and the Steam invite card next to it.
  • Pause and quit — pause is a small card in the corner over the dimmed round instead of a full-screen blackout; quit is a compact card with the crew still sailing behind it.
  • HUD — round, tide and clock chips, a breath ring instead of a bar, callouts on a plate you can read against any water.

All twelve languages get the full deck


Every label on every rebuilt screen was measured in all twelve languages, at the default text size and at the largest one the game offers. Where a word would not fit its pill, the pill now shrinks the text instead of cutting it — which is how the German quit button lost the end of ABBRECHEN before this update. It has all of it now.

Bots that behave the same at any frame rate


Bot decisions used to be sampled on render frames, so a crew of bots played slightly differently at 30 fps than at 144. They now decide on the fixed physics step: the same seed gives the same round on any machine, and a rider who is released or shoved off the ring lets go in the same step, with no one-frame tug.

Fixes

  • The German quit and pause buttons clipped their longest words (ABBRECHEN, EINSTELLUNGEN). Every pill now fits every language.
  • The trial grid listed the free SNOUT SHOALS trials behind locked ones. Free trials come first.
  • Bots could stall as a group when the game ran under heavy load. Fixed at the source, above.


This is half of the overhaul. The water, the crew and the arena itself are next — and the store page will change with them. Snugfang is still free, so feedback is still the only currency I take. Thanks for playing, and for talking to me.

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