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Patch notes · published by the developer

Monster Ring and other Hotfixes :) (1.0.52)

On Steam

This update adds some hotfixes:

  • BUGFIX: Monster Ring wasn't functional before - now it works :) It adds to the max monster count and doubles the monster spawn rate. This also makes it possible to spawn monsters in Creative Mode to get ectoplasm or slime.

  • BUGFIX: RNG (random number generation) fix for IsReactionValid, should make reaction rates more consistent regardless of position

  • BUGFIX: fixed issue where a single pixel of exploding material on its own would keep exploding and not be consumed

  • QoL: pinned Upgrades now save & restore

  • BUGFIX: adjusted weight of loam, sulfur so they sink in water

  • BUGFIX: flour is now in the food ingredients category

  • BUGFIX: added another call to refresh localized strings when entering a new session - this is to try and fix a bug where UI strings wouldn't change to the new locale when entering a session

  • REACTIONS: Nickel Sulfate + Lye -> Nickel Hydroxide + Sodium Sulfate; Nickel Hydroxide can then decompose into Nickel Oxide and Steam

  • REACTIONS: Can decompose Silicon Carbide into Si and C vapors at 3500K

  • REACTIONS: Silicon Carbide + Fluorine Gas -> Silicon Tetrafluoride + Carbon Tetrafluoride

  • REACTIONS: Wood Gasification now results in some amount of Charcoal

More updates coming soon! :)

Join the Community today!

and if you haven't already please leave me a Steam review, it really helps me a lot!

-Triplejump

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