Build 25332003

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ZedFall: Outbreak · public · first seen

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Major update · published by the developer

Update Notes for 15th September 2026

On Steam

Bug Fixes

  • Fixed an issue that would not allow towers to be placed in the Tower Defence mode when using an Xbox controller.

  • Fixed an issue with the Incendiary Rounds card incorrectly showing the Thermobaric evolution icon for classes that should evolve it into Weakness Finder evolution.

  • Fixed an issue with melee knockback attacks pushing zombies through walls, and stopped Chain Lightning attacks from ignoring walls.

  • Fixed crows floating above the Graveyard's north and east gates in Scavenge mode.

  • Corrected the gained experience rate of Scavenge mode. It was giving 1.55x experience per kill instead of x1.

New Features

  • Chaos Mode: A new toggle for Wave Survival mode. Every wave rolls a random twist, some good, some not so good.

Voice Chat

  • Added in-game proximity based voice chat. Teammates near you are loud and clear, voices get quieter and more muffled the further away they are.

  • Default push to talk key is V but this can be changed in the controls menu.

  • You can mute or adjust the volume of individual players from the pause menu.

  • Voice chat can be fully disabled in Settings > Voice Chat.

General Improvements

  • Added a new UI ribbon design onto card picks when you already own the other card needed for an evolution.

  • The current owned cards UI in the top-left will now stay visible when choosing new cards.

  • X2 new soundtracks have been added into the rotation.

  • Skeleton allies from the Rise Dead card will keep up with the player and spread out instead of huddling close to the character.

  • Improved skeleton allies behaviour so they will move more naturally and they now have some idle animations.

  • The red experience orb will now only appear once the maximum amount of experience orbs has been reached (50). Experience will continue to accumulate inside the red orb.

  • Additional performance improvements for Scavenge mode.

Scavenge Mode Updates

  • When loading into the Scavenge mode map, the roaming zombies will be generated faster instead of spawning in during the drop in cinematic.

  • Roaming zombies will no longer spawn within screen view distance and will instead be spawned in off screen.

  • When triggering the horde with demolition charges, enemies will now spawn in further away from the player so they will no longer spawn within screen view distance.

  • Zombies can no longer spawn inside the base camp area or right in front of a teammate when in close proximity to each other.

  • Siege horde duration timers now start at 1 minute for the first demolition, rising to 2 minutes for the final wave.

  • Zombie damage now starts lower and rises with each demolition: common bites 20–40, Charger tramples 30–50, Spitter acid 20–40 per second and Exploder blasts 35–55.

  • Special infected now make up 2% of the first siege horde, rising by 2% each demolition up to a total of 10%.

Balance Changes

  • The Explode Corpse card now deals 20 damage per rank, up to 100 at max rank. The chain effect has also been removed.

  • The Plaguebearers (Evolution) now deals 15 damage a second for each rank and overlapping auras from the same owner do not stack.

  • The Abominations enrage movement speed has been reduced for all difficulties in Wave Survival mode. It was too strong.

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Update Notes for 15th September 2026 · ZedFall: Outbreak build 25332003 · SteamPeaks