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Lowmoor Idle RPG: An Adventurer's Chronicle · public · first seen

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Patch notes · published by the developer

v1.7.2 - smoll fixes and adjustment for sea, skill point, prestige and combat

On Steam

Combat timing

· All three modules now show combat results at the end of each round. Enemies defeated in one round reach 0 HP when the hunt finishes. Fight durations and rewards stay the same.
· HP and MP changes follow the completed rounds online and offline. Fights already in progress keep their saved timing until they finish.
Vale prestige
· Vale retirement now pays prestige after completing Chapter I. The prologue's former 20 points move to that chapter, closing the rapid retirement loop with Old maps. Rewards from Chapter I completion onward stay the same.
· Existing characters in Chapter I must finish it to receive retirement prestige. Prestige already earned and purchased upgrades stay intact.

Sea skill points


· Sea chapters now grant 100, 130, 180, 240, 330 and 440 skill points, totaling 1420. Up to 75% arrives through expedition work; the boss pays the remainder.
· Completed preparations and side expeditions grant 5 additional skill points each, once per voyage. Inherited surveys grant no bonus.
· Active Sea saves receive the difference for completed chapters, recorded current chapter work and completed expeditions. Retired chronicles keep their existing records.

Sea speed


· Sea actions now use 100%, 50% and 25% speed scaling. The former minimum durations are soft thresholds. At four times the speed of the first threshold, scaling falls from 50% to 25%. Tasks already in progress keep their saved timing.

Mimic statistics


· Statistics now show chest rewards recovered from slain mimics and the current chance. Older saves count from this update.

Artefacts


· The Left Boot of the First Surveyor now applies its heavy-going speed bonus whether the Footing check succeeds or fails, including journeys with a second event. The travel log reports the bonus correctly.

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