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Major update · published by the developer

Update v5.13.6.9

On Steam

This is a long awaited system, since we introduced Elections and Approval Ratings into Nin Online, you guys have been waiting for the ability to act on it. This version of Nin Online comes with the new Uprising System and a ton of other goodies including major upgrades to the game's Day/Night system and UI reworks.


Uprising System

You've been oppressed by a tyrant ninja who claimed the position of Kami through an election. Maybe it was rigged, maybe you didn't agree with the result. Growing unrest ensues and you take the opportunity to dethrone him.

Welcome to the Uprising System

Ninja who want to stage an uprising must first have 3 tiers of requirements met. First, the approval rating of the Kami must be below 25%. Second, a Corporation must pledge to back the coup. The corporation leader who backs the coup will become the interim Kami until a new leader is picked by the new council. A powerful guild must also pledge their support for the uprising. The guild will receive a substantial experience boost for succeeding in a coup. Finally, you need 3 clan leaders from the village to join the fight. The leader of each Clan will become the new Council Members when the current leaders are deposed.

The Uprising World Event

  1. Once all conditions are met, any of the clan leaders can schedule the uprising with 24 hour notice. The Kami will be informed to be somewhere in the village when the event begins.

  2. The Organization backing the Uprising cannot

  3. All members of the Organization, Guild and Clans will be able to Opt-out of the uprising individually, but naturally, they should show up when the event begins if they want to participate.

  4. Ninja not part of the uprising, including mercenaries are allowed to defend or join in the fight on both sides.

  5. The Kami must survive for a total of 30 minutes without dying and stay within a circle radius of where he is when the world event begins.

Successful Uprisings

  • Kami and Council Members are deposed. Exile is not mandatory.

  • The 3 Clan Leaders are now the new Council Members. They must elect a new Kami.

  • The Organization leader is the Interim Kami until a new leader is picked.

Failed Uprisings

  • All participating rebels will be killed and exiled unless they were Masked/Concealed during the uprising.

  • The approval rating of the current leadership resets to 50%.

  • Another uprising cannot happen in the village for 1 week.

You can track the Uprising Menu from the noticeboard!


Lighting Improvements

We added Sun Light effects with new god rays, dust speckles and day/night directional shadows for players and environmental pieces! Check out our before and after! Also, we improved the day/night transitions to be smooth when an admin changes the time of day so it doesn't give everyone a flashbang.

Before

After


.NET 10 Upgrades

.NET 8 was losing its LTS in November 2026 so we needed to upgrade our tech stack. We upgraded the game client and server to .NET 10. Expect performance improvements for both gameplay and reduced stuttering as our server takes advantage of the latest technological improvements from Microsoft.

For those that don't know, Nin Online is built on a custom C# MMORPG engine, not Unity or a premade engine. While it was initially created in Visual Basic 6 and Eclipse Origins in 2013, we ported and then recreated the entire engine over the last 5 years.


Features

  • Improved HP, CP & SP Bars

    Added smooth vital-bar fills and gain/loss pulses across world and HUD bars. They are also more accurate as they no longer round to integer sizes. These are the first upgrades to the bars since they were first added 13 years ago.

  • New EXP Bar

    The EXP bar is more visible with smooth EXP progression through level-ups.

  • Added menu background blurs

    New sexy visual effects. I actually asked Robin (RIP) if this would be possible in 2013 and he said no - he was right of course, at the time. But we finally did it.

    • Blur behind Dialogue Black Bars

    • Blur behind Notifications

    • Blur behind ESC Menu

    • Blur behind Game Guide

    • Blur behind Mail Menus

    • Behind Alert Boxes

  • Simplified Graphics Settings

    Full customization still exists, but for players who want to quickly choose graphics settings, we now have 4 presets! Ultra is recommended because most people will have no trouble playing it at full frame rates!

  • (Devs) Dynamic character/resource shadows and lighting-editor improvements. Allows for customizing shadows in editor.

  • (Admin) Server restart/update automation, maintenance runner setup, authentication, polling, and startup fixes.

  • (Devs) Channel casting to allow looping caster poses.


Content

  • The Rite of Passage and Riddle of Blood missions have been deprecated and replaced with a brand new Level 45 questline!

    • All maps related to the deprecated quests have been disabled.

    • Blood Cave has been disabled.

    • Chimamire has been relocated to another map.

    Head to Asoki and help Denkai find his missing shipment!

  • War Event items are now tradable (Except War Armor) War Event items now properly show on Armory Completing Perv Sage escort mission now gives you access to his shop. New items added to Yokai Shop:

    • Yokai Lantern Stand

    • Yokai Bed

    • Yokai Chest Recipe

    • Lantern Whistle

    (Mount made by Azuki)

  • Added an interior to the Across the Sea ship with extra crabs!

  • Shinkai Crab Changes:

    • New Boss Location, moved from Coral Walk (Danger Zone) -> Beach Cave

    • Beach Cave is now a War Zone

    • Shinkai Crab is no longer a stationary "Guard" NPC type

    • New Drop Added to Shinkai Crab's Loot table

  • Added 2 New Achievements Ranks and Titles for Enemy Observer

    • Beast Whisperer

    • King of Beasts


Changes

  • Players briefly walk toward the seat center

    With direction and animation based on visual movement

  • Improved Player to Player and Player to NPC Collisions

    They now have more "give" so you can squeeze through tight groups of Players and NPCs

  • Improved NPC pathfinding distances so they are easier to mob

  • Players can move through clones

    Running through clones dispels the illusion

  • Redesigned the noticeboard to be Fluid and work with all resolutions

  • Redesigned housing panels

  • Redesigned fullscreen mailbox with retained drafts and attachment controls

  • Redesigned Organization panels

  • Movement while airborne (Falling, Jumping) no longer eats stamina

  • Slowed player sprite walking animation

  • Dimmed dust speckles by up to 30% at night

  • Updated Yoteki Flute Melee Sound Effect

  • Wandering village NPCs are no longer attackable.

  • Killing Jonin Guards now provide crime

  • Added Animated Grass to Hyoketsu Maps

  • Jonin Guards have a 30% chance to drop Pouch (With gemstone)

  • Added a 30 minutes cooldown for the same Player to be arrested again

  • Smoother label-outline fading

  • Blessing sakura celebrations last three minutes; ordinary leaves then use seasonal colors

  • Reduced the white border around minimap opacity

  • (Backend) Improvements to mail system and speed of mail delivery

  • (Backend) Added startup recovery progress logging and removed obsolete MySQL connection setup

  • (Backend) Added maintenance cancellation recovery before shutdown finalization


Bug Fixes

  • Fixed weapon-override attack routing and movement queuing

  • Fixed incomplete/stale minimap rendering

  • Preserved 500 ms chakra charging cadence with bounded catch-up after delays

    This means more consistent charging chakra packets, responsiveness

  • Fixed queued spells/items to wait for server-confirmed cast completion and recovery. (Fix to queued spells sometimes not triggering)

  • Added storage-withdrawal coverage for consecutive operations, contention, and retries. (Fixes to player stores editing)

  • Preserved death zoom across resizing screen resolution

  • Prevented Fortitude buff removal from leaving players at zero HP

  • Corrected advanced mastery confirmation wording

  • Added clear mission turn-in failure messages, escort-delivery notifications, and corrected destination highlights

  • Cover regeneration buffs breaking caster invisibility

  • Summon invincibility/PvP correction

  • Stabilize online player count refresh

  • Kept NPC movement smooth through server validation delays

  • Corrected NPC ramp edges, furniture collision, height handling, wandering drops, and spawn placement near ledges

  • Projectile walls require actual player-body overlap to be considered an attack

  • Improved Mouse Targeting Players to allow you to click the whole sprite of the player

  • Preserve held charge intent across restricted water

  • Fixed mission tracker on login. Restore tracked missions before quest status packets arrive

  • Show resource gathering prompts only for the facing tile, not when you're on it

  • Fixed NPC stuttering when wandering

  • Fixed NPC Jutsu damage being broken

  • Fixed players unable to see Admin Broadcast messages

  • Fixes to Auto-CE systems (For further testing)

  • Fixed Rich Cap not being tradeable and limited to holding 1

  • (Backend) Gameplay lock-order fixes, async event cycle detection, and projectile deadlock fixes (was causing server hangs)

  • (Backend) Durable cash-shop refund recovery and serialized stash operations (more safety so cash shop items don't get lost if the server crashes midway)

  • (Backend) Cooperative TCP shutdown and better queue diagnostics

Per-depot manifest changes

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Update v5.13.6.9 · Nin Online build 25324504 · SteamPeaks