Nin Online · beta, public · first seen
This is a long awaited system, since we introduced Elections and Approval Ratings into Nin Online, you guys have been waiting for the ability to act on it. This version of Nin Online comes with the new Uprising System and a ton of other goodies including major upgrades to the game's Day/Night system and UI reworks.
You've been oppressed by a tyrant ninja who claimed the position of Kami through an election. Maybe it was rigged, maybe you didn't agree with the result. Growing unrest ensues and you take the opportunity to dethrone him.
Welcome to the Uprising System
Ninja who want to stage an uprising must first have 3 tiers of requirements met. First, the approval rating of the Kami must be below 25%. Second, a Corporation must pledge to back the coup. The corporation leader who backs the coup will become the interim Kami until a new leader is picked by the new council. A powerful guild must also pledge their support for the uprising. The guild will receive a substantial experience boost for succeeding in a coup. Finally, you need 3 clan leaders from the village to join the fight. The leader of each Clan will become the new Council Members when the current leaders are deposed.
Once all conditions are met, any of the clan leaders can schedule the uprising with 24 hour notice. The Kami will be informed to be somewhere in the village when the event begins.
The Organization backing the Uprising cannot
All members of the Organization, Guild and Clans will be able to Opt-out of the uprising individually, but naturally, they should show up when the event begins if they want to participate.
Ninja not part of the uprising, including mercenaries are allowed to defend or join in the fight on both sides.
The Kami must survive for a total of 30 minutes without dying and stay within a circle radius of where he is when the world event begins.
Kami and Council Members are deposed. Exile is not mandatory.
The 3 Clan Leaders are now the new Council Members. They must elect a new Kami.
The Organization leader is the Interim Kami until a new leader is picked.
All participating rebels will be killed and exiled unless they were Masked/Concealed during the uprising.
The approval rating of the current leadership resets to 50%.
Another uprising cannot happen in the village for 1 week.
You can track the Uprising Menu from the noticeboard!
We added Sun Light effects with new god rays, dust speckles and day/night directional shadows for players and environmental pieces! Check out our before and after! Also, we improved the day/night transitions to be smooth when an admin changes the time of day so it doesn't give everyone a flashbang.
Before
After
.NET 8 was losing its LTS in November 2026 so we needed to upgrade our tech stack. We upgraded the game client and server to .NET 10. Expect performance improvements for both gameplay and reduced stuttering as our server takes advantage of the latest technological improvements from Microsoft.
For those that don't know, Nin Online is built on a custom C# MMORPG engine, not Unity or a premade engine. While it was initially created in Visual Basic 6 and Eclipse Origins in 2013, we ported and then recreated the entire engine over the last 5 years.
Improved HP, CP & SP Bars
Added smooth vital-bar fills and gain/loss pulses across world and HUD bars. They are also more accurate as they no longer round to integer sizes. These are the first upgrades to the bars since they were first added 13 years ago.
New EXP Bar
The EXP bar is more visible with smooth EXP progression through level-ups.
Added menu background blurs
New sexy visual effects. I actually asked Robin (RIP) if this would be possible in 2013 and he said no - he was right of course, at the time. But we finally did it.
Blur behind Dialogue Black Bars
Blur behind Notifications
Blur behind ESC Menu
Blur behind Game Guide
Blur behind Mail Menus
Behind Alert Boxes
Simplified Graphics Settings
Full customization still exists, but for players who want to quickly choose graphics settings, we now have 4 presets! Ultra is recommended because most people will have no trouble playing it at full frame rates!
(Devs) Dynamic character/resource shadows and lighting-editor improvements. Allows for customizing shadows in editor.
(Admin) Server restart/update automation, maintenance runner setup, authentication, polling, and startup fixes.
(Devs) Channel casting to allow looping caster poses.
The Rite of Passage and Riddle of Blood missions have been deprecated and replaced with a brand new Level 45 questline!
All maps related to the deprecated quests have been disabled.
Blood Cave has been disabled.
Chimamire has been relocated to another map.
Head to Asoki and help Denkai find his missing shipment!
War Event items are now tradable (Except War Armor) War Event items now properly show on Armory Completing Perv Sage escort mission now gives you access to his shop. New items added to Yokai Shop:
Yokai Lantern Stand
Yokai Bed
Yokai Chest Recipe
Lantern Whistle
(Mount made by Azuki)
Added an interior to the Across the Sea ship with extra crabs!
Shinkai Crab Changes:
New Boss Location, moved from Coral Walk (Danger Zone) -> Beach Cave
Beach Cave is now a War Zone
Shinkai Crab is no longer a stationary "Guard" NPC type
New Drop Added to Shinkai Crab's Loot table
Added 2 New Achievements Ranks and Titles for Enemy Observer
Beast Whisperer
King of Beasts
Players briefly walk toward the seat center
With direction and animation based on visual movement
Improved Player to Player and Player to NPC Collisions
They now have more "give" so you can squeeze through tight groups of Players and NPCs
Improved NPC pathfinding distances so they are easier to mob
Players can move through clones
Running through clones dispels the illusion
Redesigned the noticeboard to be Fluid and work with all resolutions
Redesigned housing panels
Redesigned fullscreen mailbox with retained drafts and attachment controls
Redesigned Organization panels
Movement while airborne (Falling, Jumping) no longer eats stamina
Slowed player sprite walking animation
Dimmed dust speckles by up to 30% at night
Updated Yoteki Flute Melee Sound Effect
Wandering village NPCs are no longer attackable.
Killing Jonin Guards now provide crime
Added Animated Grass to Hyoketsu Maps
Jonin Guards have a 30% chance to drop Pouch (With gemstone)
Added a 30 minutes cooldown for the same Player to be arrested again
Smoother label-outline fading
Blessing sakura celebrations last three minutes; ordinary leaves then use seasonal colors
Reduced the white border around minimap opacity
(Backend) Improvements to mail system and speed of mail delivery
(Backend) Added startup recovery progress logging and removed obsolete MySQL connection setup
(Backend) Added maintenance cancellation recovery before shutdown finalization
Fixed weapon-override attack routing and movement queuing
Fixed incomplete/stale minimap rendering
Preserved 500 ms chakra charging cadence with bounded catch-up after delays
This means more consistent charging chakra packets, responsiveness
Fixed queued spells/items to wait for server-confirmed cast completion and recovery. (Fix to queued spells sometimes not triggering)
Added storage-withdrawal coverage for consecutive operations, contention, and retries. (Fixes to player stores editing)
Preserved death zoom across resizing screen resolution
Prevented Fortitude buff removal from leaving players at zero HP
Corrected advanced mastery confirmation wording
Added clear mission turn-in failure messages, escort-delivery notifications, and corrected destination highlights
Cover regeneration buffs breaking caster invisibility
Summon invincibility/PvP correction
Stabilize online player count refresh
Kept NPC movement smooth through server validation delays
Corrected NPC ramp edges, furniture collision, height handling, wandering drops, and spawn placement near ledges
Projectile walls require actual player-body overlap to be considered an attack
Improved Mouse Targeting Players to allow you to click the whole sprite of the player
Preserve held charge intent across restricted water
Fixed mission tracker on login. Restore tracked missions before quest status packets arrive
Show resource gathering prompts only for the facing tile, not when you're on it
Fixed NPC stuttering when wandering
Fixed NPC Jutsu damage being broken
Fixed players unable to see Admin Broadcast messages
Fixes to Auto-CE systems (For further testing)
Fixed Rich Cap not being tradeable and limited to holding 1
(Backend) Gameplay lock-order fixes, async event cycle detection, and projectile deadlock fixes (was causing server hangs)
(Backend) Durable cash-shop refund recovery and serialized stash operations (more safety so cash shop items don't get lost if the server crashes midway)
(Backend) Cooperative TCP shutdown and better queue diagnostics
| Depot | New manifest | Previous manifest |
|---|---|---|
| 1674011 | 8766582393103779826 | 1327899434305908219 |