This Patch is basically a complete game overhaul. Based on the feedback that was provided to me.
A lot of things are missing from the Patch notes. It's just too much to mention.
Here are some highlights:
Increased your ability to see in the dark.
Improved David's Leg Animations
Increased Item switch speed.
Improved Enemy Hit-Reactions.
Improved Enemy Attack timings.
Improved Enemy Rotation Rate and Animations
Tweaked Inventory Light Radius.
Added the Ability to Unpack Ammo Boxes.
Added the Ability to Unload Magazines.
Added the Ability to eject Magazines from Firearms.
Improved Quick-Heal.
The game now re-equips the previous equipped item prior to opening the inventory or journal.
Adjusted burn damage for breakable planks.
Added ability to turn off tutorials
Tool Items no longer take up inventory space. Instead they are now attached to the backpack and once picked up can always be used.
Updated and Improved light level detection.
Updated In game Tutorials to be more clear.
Hotkey items can now be switched using the scroll wheel.
The game now displays hot keyed items when switching between them.
Adjusted Syringe Heal Amount from 75 -> 40.
Rebalanced Loot economy.
Added more things to find.
You can now move while interacting with drawers, fridge doors etc
New Puzzles
Monster Gore for some enemies
Updated Monster Hitboxes and Damage Multipliers
Adjusted Knife Inventory model to better match its size.
Updated Lighter Animations.
Updated Knife Animations.
Adjusted Apartments Level design a bit.
Updated Menu font and graphics.
Updated breakable vent model.
Improved Note readability.
Updated menu sounds.
Updated sound mixing.
New sounds for using items
New pistol sounds
New Combat sounds
Many smaller bugs got fixed.
Fixed Fuse Insert Sound being too loud.
Fixed Coffee Machine Audio
Fixed Interaction Text not updating when interaction changes.
Adjusted loot spawning behaviour. Items should fall much less through the world.
Fixed Props applying damage twice.
Fixed Breaking props by hand.
Fixed some crashes
Fixed a lot of smaller level design issues like floating props, invalid collision etc
Fixed spelling mistakes