A huge thank you to everyone who has played our demo! Your feedback is invaluable, and we’ll keep working hard to improve Pistonica.
Among other things, we’ve added full German support, improved the map and HUD, added a new Marker building, and made several performance and animation improvements.
A huge thank you again, and we look forward to hearing more of your feedback!
New “Marker” building - visible in map and HUD (#1912)
Improved overview map (#1912)
Full German support (#1887)
New setting to invert mouse axis (#1957)
Removed lakes/waterfall (since they did not work as water sources) (#1961)
“Sample” option during build could cause a crash and has been removed (#1963)
Instructions on how to use airship logistics added in respective UI (#1965)
Slightly shorter (first) startup time (#1968)
“Very dense” option removed from ground decoration/graphics settings (#1970)
New consumer product “Baby food” (made from bananas and asbestos) (#1939)
Improved performance on early game 3D models (#1724)
Improved animations on open-pit miner, flywheel and cargo catcher buildings (#1947)
Fixed: It is possible to get stuck in a loop when falling of a cliff, respawning in the air and falling again (#1959)
Fixed: Grass is sometimes placed in the air (#1967)
// Team CCG