MEGAKO☆PUNCH! · debug, public · first seen
A mysterious boss known as the “Nightmare” has appeared before Megako!
Even when defeated, the Nightmare will revive again and again, inflicting a special debuff each time...
After clearing the story, you’ll be able to challenge the Nightmare after clearing each mission!
The number of times you defeat it in each mission is recorded as your “Danger Level,” so challenge yourself and see how far you can go!
After clearing the story, you’ll be able to bring one additional item with you!
Carry-In Items can be purchased from the in-game shop.
Report your past outings (achievements) to Dad to receive some allowance, then use it to buy new items!
The following 10 Carry-In Items have been added!
Appearance
Name
Effect
Energy Drink
Whenever you flip a card from the deck, gain 1 Fatigue and 2 ATK Up.
Badge of Courage
The base ATK of all cards is multiplied by 2.<br>Gain 3 No Plan at the start of each battle.
Duct Tape
Cards are discarded instead of being removed from battle.
Fish
Draw 2 cards at the start of each battle.
Heart Container
Max HP becomes 50.<br>Recover 1 HP for each unused Energy at the end of each turn.
Trash Bag
Add 7 Junk cards to your starting deck.
Once 7 or more Junk cards have been removed from battle, all cards have double their base ATK.
Memo Pad
Cards with Finish gain Hold.
Omamori
Gain 1 Guts at the start of each turn.
When Guts is consumed, discard all cards on the field, then fully restore your Energy.
Birdbrain
At the end of each turn, remove 1 random non-Ultimate card from your hand from the battle.<br>If a card is removed from the battle by this effect, increase the ATK of all cards by 3.
Lucky Clover
Get incredibly lucky when flipping cards!
We’ve also added an achievement for clearing Infinite Level 3 while a specific item is equipped.
Try clearing it with these unique items and see what you can do!
A new high-risk, high-reward card, “Double Up,” has been added!
It can appear randomly in all missions, just like other cards.
・Added a “Skip Tutorial” button.
・Added a “Skip Ending” button. (※This becomes available after clearing Infinite Level 3 once.)
・Fixed an issue where the Close buttons in the Credits and Patch Notes were not properly localized.
We’re currently working on the new “Infinite” mission announced previously!
Infinite is planned to let you bring in a deck you’ve already built and challenge it endlessly.
That said, simply having the challenge continue forever felt a little lacking, so we’re also considering ways to give each run some sense of progression—for example, having a special boss appear after a certain number of challenges.
We’re still experimenting with the details, so the final version may change significantly. We’ll keep developing it while looking for a format that we hope you’ll enjoy!
We also plan to gradually add new cards and items as smaller updates alongside the larger content updates!
The more cards there are, the more fun it is, after all!
Here are some ideas we’re currently considering...
・A new item related to Paralysis
・An item with a mechanic that returns cards to your hand, similar to Megatelepathy
・Cards that become stronger the longer they remain on Hold in your hand
・A card that can generate Sparks and synergize with other archetypes
・A new card with a negative Cost
Of course, some of these ideas may end up getting scrapped if we decide they don’t work after all during development...
We’ll continue to release updates little by little, so stay tuned!
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| 4574891 | 967122371026403115 | 1124507097647947281 |