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Patch notes · published by the developer

09/14/2026 Update (Rich Presence, Weapon Balancing, CHAIN Mod)

On Steam

Save Reliability

  • Every player-data file (career, settings, controls, loadouts, callsign) now saves whole or not at all. A crash, power loss, or two copies of the game saving at once could previously leave a half-written file with no way back.

Weapons

  • Beam weapons tweaked: LANCE 500 to 600 damage, RIPPER 30 to 36.

  • HOMING drops to a rarer floor and lower weight. Damage and fire-rate upgrade steps are larger.

  • New mod channel: CHAIN. A beam hit arcs to nearby enemies, each link doing less than the last, blocked by cover.

Steam Integration

  • Rich presence: friends can see your wave, level, class, and squad size from your profile without joining.

  • A SURVEY button on the run-end screen and inside FEEDBACK.

Performance

  • Remote co-op guests now prewarm wave meshes the way the host always has; the Death Sphere no longer stutters on spawn for a guest client.

Fixes

  • The wedge watchdog was deleting live aerial bombers at cruising height, mistaking their normal descent for being stuck.

  • Missile salvos double-played their hit-confirm sound on a direct hit.

  • Settings steppers show position pips and fade out arrows that would do nothing.

  • VSYNC defaults to ADAPTIVE.

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