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Zero Hour Deadfront Playtest · public · first seen

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Major update · published by the developer

v.0.2.0.0 - BIG UPDATE

On Steam

NEW

- Upgrade machine: an arcade cabinet spawns on the map every four rounds. One pull per player: pull the lever, the camera zooms in on the screen, and the three reels spin. Get a new weapon, a rarity upgrade, or a legendary weapon on loan.

- Plus a permanent one in the training area, behind the firing line; this one doesn't get used up, so you can test it as often as needed.

- Three new weapons in the inventory: Cosedora, Mano Pesada, and Punto Final.

- Voice chat system. You can choose the output device (SETTINGS > VOICE > OUTPUT); it defaults to the system setting.

- Integration of Easy Anti-Cheat.

- User interface improvements.

- ESP performance improvements.

- Fixed player positioning when using graffiti.

- New hand systems with a new 3D model.

- New upgrade machine.

FIXES

- Visual fixes for weapon switching.

- Weapon images (switch panel, inventory, and HUD) now appear straight; they are aligned based on the barrel.

- The three pack pistols and the Sepulturero were previously tilted or backwards in hand; they now align correctly with the barrel.

- Fixed issue where zombies couldn't climb to the same spots as the player.

- Fixed zombie spawning.

- Fixed ladder climbing.

- Fixed mid-air movement.

- Fixed UI element alignment.

- Updated firing and graffiti VFX.

UI

- User interface improvements.

- New inventory management system.

- New graffiti interface.

- New weapon UI.

AND MUCH MORE THAT WE CAN'T REVEAL.

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