Content:
- New Team Select Screen when starting a new run. You will be able to choose one of three random boons to help you on your run.
- New music - I completely exchanged all music in the game. While I liked the old music, it did get ony my nerves after a while and didn't quite fit the roguelike nature of the game.
- New enemy (Siberia): Moose
- New enemy (Siberia): Wild Boar
- New ability: Innovation
- Improved Game Over sequence when all party members have 0 HP.
Other:
- Optimization, primarily in the battle scenes. The game should run smoother on lower spec machines now.
- I remvoed the ability of the spider enemy to copy itself. I couldn't make it work and they will just be 'normal' enemies now.
- The battle with the toad, the mosquito and the dung beetle will now be three toads with different skins (the battle logic stays the same, it's just the visuals). This is a blatant cost cutting measure as I will be able to use the mosquito and dung beetle elsewhere this way.
I should also mention that I am working on stage 3 of the game (Australia) and have added three new enemies there, but that will not be part of this update. I still need more content to publish stage 3.