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Patch notes · published by the developer

ToFush v1.2 Update — Timed Survival & Ice Arena

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Hello, this is StudiousDeer.

In the v1.2 update, we've revamped the previous round-based progression into a timed survival system, while also adding new ice-themed content and a new progression system.

Major Changes

* The previous round-based progression has been changed to a timed survival system.

* You can now select a difficulty for each map.

Mild: Survive for 10 minutes
Normal: Survive for 15 minutes

* Normal difficulty is unlocked after clearing Mild difficulty on the corresponding map.

* Instead of receiving rewards at the end of each round, you now gain EXP by knocking enemies off the arena.

* When your EXP bar is full, you level up and can choose one reward card.

New Content

* Added a new map: Ice Arena
* Added a new playable character: Ice Tofu
* Added a new unique weapon: Ice Crystal
* Added a new item: Ice Pack

UI & Sound

* Revamped the Pause screen
* Revamped the Results screen
* Added an EXP bar and level display

Balance & Other Changes

* Adjusted the amount of Bean Coins earned
* Changed the unlock requirement for Tofu Kimchi to Reach Lv.30 in a single run
* Changed the unlock requirement for Fried Tofu to Knock 1,000 Bomb Beans off the arena
* Replaced the previous wave-based achievements with 5-minute / 10-minute / 15-minute survival achievements

If you have any feedback on the balance or controls after playing the update, please let us know. We'll take your feedback into consideration for future updates.

Thank you!

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