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MÖRK BORG Heresy Supreme · public, v0.6.0.0 · first seen

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Major update · published by the developer

The Occult Herbmaster is here with a bunch of news and our biggest discount

On Steam

Hey everyone! As the title says, it's time to unleash our final playable class into the grinder: the Occult Herbmaster. An invaluable connoisseur when it comes to brewing potions and growing mushrooms, this mysterious class is designed to be crafty and sneaky enough to avoid responsibilities and consequences for their own actions. This class comes with a Quick Parry Class Skill just like the Gutterborn Scum, plus some useful abilities: generating potions from items, generating shrooms out of food, curing statuses and also being in the good company of an affectionate, bloodthirsty bloated tick.

Now that we've introduced all the playable characters we are a little closer to the 1.0 release. One of the biggest changes we introduced today is weapon variants, so that weapons of the same kind will now differ in three aspects: quality, handling and extra effects. The higher the quality the higher the damage, with better handling come faster weapons, and extra effects can add status effects from high to low to your weapons. This is a big change, and now looking for the best weapon leaves some room for surprises and unexpected combos.

Another addition is the Friend or Foe situation. Once per run you will encounter this random situation in a simple Exploration room. Some random character will ask you for a treat, and if you refuse you'll be in line for some vengeance. This can go as badly as getting killed trying to keep your stuff, or as well as becoming best friends and growing the party with a new walker.

One "big" change coming straight from your feedback is Critical and Fumble outcomes for a number of situations. If a situation allows for such results, special outcomes will trigger, making these encounters even more high risk. We also raised the number of options when getting better or worse, so you can choose to deal extra damage or move extra fast, allowing you to become a death machine if you survive long enough. Last but not least, we added around 20 new Quirks and special traits to the Cursed Walkers, making them even more miserable (and sometimes very lucky, on the contrary) than before. We really hope you'll enjoy the new Class and these new core changes to the base mechanics of the game. To celebrate this milestone we've put the game on our biggest sale to date, so go grab your copy ASAP because we won't go this low again for quite a while.

As always, thanks for the feedback and all the reports. Let's discuss the new stuff in the Steam forums or on our Discord server!

All Praise Yetsabu-Nech

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