Pixel Airport Tycoon 3D · public · first seen
• Runways with assigned parking stands now serve only those stands — for both landings and takeoffs. Parking stands without an assigned runway will only use runways that also have no assignment.
• Aircraft will now only land at parking stands from which they can later reach a valid runway for departure. Aircraft should no longer get stuck at the gate because no suitable runway can be found.
• Departures now strictly follow runway assignments. If the assigned runway is currently full, aircraft will wait instead of switching to an unassigned runway.
• If an aircraft needs to recalculate its route to the runway while taxiing, it will no longer return to its previous parking stand.
• If an aircraft that has already landed no longer has an allowed runway after the assignments have been changed, it will use another runway instead. A notification will appear in the message log.
• If a parking stand or building has a problem — for example, no valid runway or no connection — a red warning triangle will now appear directly above it. This makes problems easy to spot immediately in both 2D and 3D, even when zoomed far out.
• Hovering over the warning triangle will show the reason in a tooltip.
• The game manual has been completely revised and updated in all languages.
• New sections have been added for all controls, including area building with Shift and Ctrl+Z for undo, building tools and assistance features, camera and user interface, administration with departments and licenses, and night operations.
Outdated information about buildings, prices, contracts, services, and more has been corrected.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 5016221 | 6522374226769245359 | 676028909116513139 |