Build 25297477

build

Don't Lose Aggro · public · first seen

PICS live
1
Branches
1
Depots changed
Download delta
14:59 UTC
Time · UTC
Major update · published by the developer

Major Update 1 Out Now!

On Steam

Hi Tanks!

The first major update of Early Access is officially out.

I wanted to take this chance and thank all those who playtested it, provided feedback throughout Early Access and shaped the contents of this update, I tried making this update as community-focused as possible.

Waiting for you in the Discord or in the Steam forum!

Patch Notes:

New Threat System

  • New threat system. A threat table now drives enemy target selection. Damage, heals and taunts all generate threat, the old health threshold system has been replaced entirely

  • Companions also generate threat by dealing damage and healing

  • Threat Meter HUD showing your standing against your current target as well as other party members threat

  • Threat decays over time, enemies left unchecked will prefer companions as targets

Party Size & Companion Changes

  • Party size increased to 3

  • Companions now take a role of Primary and Secondary

  • Primary Companion: Holds both passive and active abilities

  • Secondary Companion: Holds only passive abilities

  • Companions now weave in auto attacks alongside their abilities

  • Companions may actively disengage from high threat targets

  • Companions will always auto attack an already engaged enemy (for now)

  • Ranger teleport revamped. Teleport now triggers when the ranger gets hit and brings the ranger to safety with a short cooldown

  • Ranger passive revamped, now fires Heartseekers on enemies the player holds on them for 10 seconds, repeating every 10 seconds

  • At level 10, the companion upgrades are rolled between all living companions

  • Healer now auto casts Holy Ground if the player is below 25% HP

  • Compliments voicelines added and will trigger when companions don't take damage for some time during combat

  • Acknowledgement voicelines added when marking an enemy

New Companion: Summoner

  • The summoner raises an army of skeletons that follows you

  • Passive ability: summon a minion every 3 seconds, up to 5 minions

  • Active ability: Sacrifice a minion, healing the player for 60 health

  • Minion damage is attributed to the Summoner’s threat

  • Summoner is unlocked at level 4

New System: Marking Targets

  • You are now able to mark enemies to be focused by your party

  • Default keybinds: Left mouse button on keyboard, South Button (A) on controller

  • Summoner minions will also prioritize hitting the marked target

  • Marked enemies take 50% increased damage in Dungeon Crawl

New System: Pull Counter

  • A counter now appears on the screen and provides bonus the more enemies are targeting you in combat

  • Tier 1: “Tanking” requires 5 enemies targeting you (Wave Defense) or 4 (Dungeon Crawl) and provides a 5% bonus to EXP

  • Tier 2: “Chain Pulling” requires 10 enemies targeting you (Wave Defense) or 8 (Dungeon Crawl) and provides a 12% bonus to EXP

  • Tier 3: “Aggro Lord” requires 15 enemies targeting you (Wave Defense) or 12 (Dungeon Crawl) and provides a 20% bonus to EXP

  • This system is not active in Boss Rush mode

Buffs and Debuffs

  • Introduced new buffs and debuffs applicable to yourself and to enemies

  • Slow: Reduces enemy speed

  • Bleed: Deals damage over time, stackable

  • Invulnerable: Block all incoming attacks for 100% of the damage

  • Absorb: prevents damage taken

  • Root: prevents movement

Abilities & Upgrades

  • Maximum Toughness is now 4 stacks (up from 3)

  • New ability: Blood Strike. Deals 40 damage to your target and heals you for the amount. Costs 1 Toughness, 4 second cooldown

  • New ability: Hold The Line. Taunt all enemies around you and become Invulnerable for 10 seconds. Costs 3 Toughness. Cooldown: 30 seconds. Moving or using abilities cancel the effect.

  • New ability: Holy Light. Heal yourself for 30 and damage your target for 10. 4 second cooldown, gain 1 toughness

  • New ability: Brace. Enter defensive stance blocking frontal attacks, blocked attacks causes companions to retalliate dealing instant damage to the enemy blocked

  • Ground Slam revamped to work at any range, but damage and knockdown duration scales with distance

  • Retribution now has a 1-second internal cooldown so it can't be spammed by rapid blocks.

  • Blood Strike upgrade: Increases damage and healing based on the target’s missing health

  • Blood Strike upgrade: Finishing an enemy with Blood Strike taunts all enemies around it

  • Blood Strike upgrade: Blood Strike applies Bleed stacking up to 3 times

  • Hold The Line upgrade: Companions inside Hold The Line gain +100% damage and healing

  • Hold The Line upgrade: Companions inside Hold The Line are healed for 5 per second

  • Hold The Line upgrade: Spending Toughness reduces the cooldown of Hold The Line by 1sec per stack

  • Hold The Line upgrade: Can be used while moving but no longer taunts

  • Shield Throw upgrade: Shield Throw applies 70% Slow for 10 seconds

  • Whirlwind upgrade: Whirlwind applies 70% Slow for 10 seconds

  • Absorb upgrade: overheal create an absorb shield for 50% of the overheal done, up to 50% of max HP

  • New Heartseeker upgrade: Upon inflicting slow fire an instant heartseeker with 30% efficiency

  • New Holy Ground upgrade: rooted enemies in Holy Ground take +100% damage from it

Tutorial

  • Removed the old Tutorial

  • A new tutorial covering the basics of the game was added for Dungeon Crawl

  • Tutorial now teaches interrupts, tabbing, marking and an introduction to threat

  • Added Companion death explanation on first ally death.

  • Added a step in the academy tutorial that introduces the Spellbook at the Altar

  • Changed the training grounds tutorial tooltip

Dungeons & Modifiers

  • New Modifier: Marked for Death - Marked targets take 50% increased damage

  • New Modifier: Puddles - Enemies drop puddles on death that heal nearby enemies

  • Aggro immunity modifier removed from Wave Defense and Dungeon Crawl.

  • Minibosses and bosses are no longer immune to taunt

  • Boss Rush now unlocks at level 10 (up from 2)

  • Boss Rush 101 now spawn 8 adds (down from 20)

  • Boss Rush - Boss health increased

  • Increased EXP gained from completing Wave Defense and Dungeon Crawl

  • Reduced EXP gained from completing Boss Rush.

UI/UX

  • Added a “Retry” button when dying in a run

  • Added a “Give Up” button for forfeiting a run

  • New companion party screen with hover previews and per-role scaling (primary and secondary roles)

  • New Shield Select menu

  • New Portal screen for starting runs

  • Added Off-screen companion direction indicators with damage-flash pulse.

  • Companion damage flash screen effect, toggleable in settings.

  • Healer channels a beam during Holy Ground, to explain her casting ability.

  • Healer recolored white.

  • Talent refund. Right-click / Y refunds a single point, replacing the old full reset button.

  • Menus with tabs are now navigable with LB/RB on controller

  • New waypoints in the academy now point to freshly unlocked features

  • New window for unlocking content when completing runs

  • Best score and ranking are now shown in the portal screen, per mode, with grayed-out medals for tiers you haven't earned.

  • New loading screen

  • New pause menu

  • New settings menu

  • New talent menu

  • New Achievements menu

  • Moved the Spellbook from the main menu to the altar

  • New medal UI

  • Added HUD Scaling option in Display settings

  • Added feature tooltips to better explain abilities and upgrades and improved their placements

  • Added animations for gaining and spending Toughness

  • New input glyph and callout UI

  • New graphic settings: brightness, contrast, bloom

  • Added VSync toggle in the display menu

  • Changed the default keybinds for Mobility and Utility abilities to better support hold-to-aim

  • Changed the default controller keybind for Cycle Targets

  • By default all nameplates will be visible, toggleable in the settings menu

  • Added icons to enemy casts

  • Added overhead player health display when lower than 65% health

  • Improvements to the tab targeting algorithm

  • Tab targeting (“Cycle Targets”) now also targets enemies with aggro

  • Added a "control prompt" screen to introduce manual camera for those interested

Shields

  • New shield: Martyr. Each available Toughness stack grants +20% damage. Abilities no longer generate Toughness, instead, gain 1 Toughness for every 40 damage taken. Starting ability: Protect

  • New shield: Shredder. Each available Toughness stack increases  dodge chance by 10%. Dodging an attack increases Attack Speed by 20% for 8 seconds stacking up to 4 times. Starting ability: Charge

  • New shield: Absolver. Each available toughness stack grants +10% healing bonus. Auto attacks heal for 30% of the damage. Healing causes AoE damage for a portion of the heal. Starting ability: Holy Light

  • Crusader now grants 15% damage reduction per stack down from 20% to compensate for the increase of total Toughness stacks available

  • Disc toughness modifier changed: Each available Toughness stack grants 2 Block value

  • Vice Grip toughness modifier changed: Each available Toughness stack grants 15% Movement Speed

Enemies and Bosses

  • New enemy telegraph HUD. Tracked abilities surface as timed bars, most urgent cast promoted to center under 3 seconds, with a sound warning when it fires.

  • Boss nameplates now show status effects.

  • Bosses in Boss Rush now show a timer when Adds are about to spawn

  • Added Enemy patrols and linked packs. Enemies patrol aggro as a group when pulled.

  • Non-engaged enemies no longer cast abilities.

  • Melee Goblin enemies give more XP and have slightly more HP.

  • Ranged enemies health increased

  • Spawn layouts revamped across several maps.

  • New enemy ability: Call for Help - some enemies might run away and call their friends

  • New enemy ability: ranged enemies will now perform a frontal charge attack

  • New enemy ability: Enrage - some enemies cast enrage increasing damage of nearby enemies, stacking.

  • Enemies scale in size while targeting companions

Music and Audio

  • Added sound priority systems for companion voice lines and critical sound effects

  • City ambience layers added.

  • Music added in Boss Rush, Dungeon Crawl and Wave Defense

  • Music layers change dynamically to combat state and react to companions in danger

  • Added sounds for boss abilities

  • New sound for Ground Slam

Bug Fixes

  • Fixed all enemies snapping to the player the moment companions died.

  • Fixed a bug where Pull required an active target

  • Fixed a bug where the boss’ Cleave would hit the player even outside of the impact area

  • Fixed a bug where you could lose mouse input if leveled up while aiming

  • Fixed a bug where some enemies were untargetable during knockdowns

  • Fixed several walls where companions could walk through

  • Fixed a bug where levels failed to complete if Steam wasn’t running

  • Fixed an audio bug where companion voice lines could overlap

Performance

  • Improved performance and memory costs

  • Added shader pre-compilation to avoid stuttering especially on AMD GPUs

  • Implemented object pooling to combat text to increase performance

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
307916144863652965279064764657583362616003276