Build 25295371

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NIBAA Playtest · public · first seen

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Major update · published by the developer

Complete rework and preparation

On Steam

Reworks

  • Completely reworked how "The Forest" is played through

  • Added a second entrance to the Church

  • Reworked how lightning strikes, adding sounds and a better sky system

  • Adjusted certain parts of the map to make it more balanced so there are less "one way" entrances/exits

  • Tweaked "The Factory" map, made fuses spawn just enough to where all but one player can die and it still be escapable

  • The levers to open the gates are now in the same spot every match, the fuses and fuse boxes still spawn randomly

  • The lights above the gates turn green when all needed fuse boxes have been fixed

  • When flipping the lever, the gate opens quite slowly, so the player will need to run and hide or wait there if they are confident enough.

  • When the gate fully opens all the lights on the map turn on to increase tension.

  • Added lots of controller support, not fully there yet but close.

  • Completely overhauled the sound design of the entire game

  • Lots of minor reworks and optimization tweaks

Bug fixes

  • You can no longer run off the map in "The Forest"

  • Stopping sprinting/moving doesn't interrupt the stamina regeneration

  • Flashlight battery displays accurately

  • Widgets no longer flash in and out of game or transfer across clients

  • Matches widget now scrolls properly

  • Mostly fix animation for being caught, however there are still some slight issues.

  • Lots of other minor tweaks with how player and monster interact with each other.

Per-depot manifest changes

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Complete rework and preparation · NIBAA Playtest build 25295371 · SteamPeaks