Universe Unknown · build 25292518 · published
UNIVERSE UNKNOWN — TRAVEL & DEPLOYMENT UPDATE
Version 0.0.10.2
This update introduces the first functional version of Universe Unknown's new travel and deployment experience, along with a large collection of multiplayer fixes and improvements made since version 0.0.9.2.
TRAVEL TERMINAL & DEPLOYMENT
• Added the new Travel Terminal system.
• Added the Deployment Zones activity category.
• Added support for browsing planets and their available deployment regions.
• Added Thavma as the first available deployment planet.
• Added Paylyx Vale as the currently available extraction region on Thavma.
• Deployment destinations now display activity information including:
• Description
• Difficulty
• Recommended squad size
• Environment
• Objectives
• Possible rewards
• Deployment requirements
• Unavailable destinations can now be displayed as locked rather than being removed from the interface.
• Additional destinations currently shown in the Travel Terminal are unavailable while they remain in development.
SQUAD DEPLOYMENT
• Only the Squad Leader can initiate a deployment.
• Added a synchronized 10-second deployment countdown for the squad.
• The Squad Leader can cancel the deployment during the countdown.
• Deployment countdown information remains visible while using the Travel Terminal.
• Squad members now travel together when deployment begins.
• Improved multiplayer travel so player information survives the transition into the deployment.
MULTIPLAYER IMPROVEMENTS
• Fixed multiple issues affecting remote-player Ascendant and AAC Unit initialization.
• Fixed multiplayer startup/loading issues that could prevent a client from completing initialization.
• Fixed client XP and profile initialization issues.
• Fixed remote-client Equipment HUD initialization.
• Fixed remote-client Grenade HUD initialization.
• Fixed remote-client Nano B HUD initialization.
• Fixed remote-player name display issues.
• Improved preservation of player identity, AAC Unit, equipment/loadout, squad position, and Squad Leader state during deployment travel.
TRAVEL TERMINAL CONTROLS
• Added controller-driven cursor navigation to the Travel Terminal.
• Player movement is now suppressed while navigating the terminal with a controller.
• Controller Back navigation is functional.
KNOWN ISSUE:
Controller selection inside the Travel Terminal can currently require an initial mouse interaction before controller selection behaves correctly. Full controller-interface refinement is planned for a later development pass.
M.F.A.S. STATIONS
• Updated Lobby terminology for primary M.F.A.S. destinations to M.F.A.S. Stations.
KNOWN DEVELOPMENT ISSUES
• Remote-client inventory data still has a known synchronization/initialization issue and will be addressed during the upcoming Inventory/Equipment work.
• Some Travel Terminal destinations are intentionally unavailable because their gameplay areas are not ready for testing.
• Squad return behavior after extraction will receive additional multiplayer/server work during the future dedicated-server development phase.
TESTER FOCUS
For this build, we'd particularly like feedback on:
• Navigating the Travel Terminal
• Understanding destination information
• The flow from M.F.A.S. Station to deployment
• Squad Leader launch/cancel behavior
• The deployment countdown
• Multiplayer travel into Paylyx Vale
• Anything that feels confusing, slow, or unintuitive during the travel process
Thank you for helping test Universe Unknown as development continues toward Public Alpha.