Build 25292095

build

EXFIL · public-testing · first seen

PICS live
1
Branches
1
Depots changed
Download delta
03:39 UTC
Time · UTC
Patch notes · published by the developer

Public Testing update 0438-CL2840

On Steam

Build 0438-CL2840

Public Testing branch

New

  • Rewrite AI smoke grenade handling:

    • Smoke between you and them blocks their view and aim.

    • If you are inside smoke, you get a concealment bonus (harder to detect and hit).

    • It's not a perfect shield, they can still shoot at you! Just like a human would.

    • Enemies won't blindly walk through smoke, unless they have no other path. They treat it as 'danger zone'.

    • It's still an approximation with a spherical volume and not some pixel perfect simulation, so expect situations where you can see them through the smoke and they can't

    • Also worth noting that flashbangs apply a disoriented/suppressed effect to NPCs; they don't have clear visuals/animation communicating the state, so it may still feel ineffective, but they are not useless.

Edits & Tweaks

  • Allow playing emotes while seated in helicopter, so that you can politely greet opposing teams

  • Make emote wheel a bit more responsive to by adding a rotating arrow

  • Helicopter markers are only visible for friendly teams

  • Add a soft beep to the intel notebook when it's dropped on ground

  • Fix AI visibility issues on chainlink fences which had a cloth/tarp covering them: AI was seeing through them since chainlink fences usually aren't visibility blockers. Affected mostly the Renegade Oil map which has a lot of tarps :)

  • Expand shell casing impact sounds to more surface types, they were often silent

  • Ops: change hostage rescue to use the safe house vicinity instead of safe house landing zone to check for safety reached, just bring them close to a safehouse. You don't have to bring Smith completely indoors to complete the mission.

  • Add a tooltip to loadout limit arrows so it's obvious which team they belong to without relying on color.

  • Update loadout editor in main menu/solo play screen; equipment and appearance are more clearly on separate tabs. This is work in progress as part of the economy rework.

Fixes

  • Block GPS while seated in heli (not an allowed action, but a keybind hint was coming up and the ability was active)

  • Error when dropping grenades from a helicopter because you have no equipped weapon - you can still drop nades, unintended but not fixing it as it's fun, there's just no animation. Drop some smoke on your LZ for cover.

  • NPCs in wandering NPC benchmark were not wandering! (missing navigation mesh)

  • Don't allow editing attachments on locked/disallowed loadout items

Per-depot manifest changes

Depot changes

All depots
DepotNew manifestPrevious manifest
860021683319677745121529263660634598150546