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Major update · published by the developer

Spiritoké: Major Refresh Update

On Steam

Spiritoké: Major Refresh Update

This update is a major quality-of-life and stability pass for Spiritoké, with new Steam Achievements, mid-run saving, improved Continue support, menu navigation fixes, display improvements, and a large number of crash-prevention changes across battles and bosses.

Steam Achievements

Steam Achievements are now live.

  • Added character unlock achievements.

  • Added boss achievements.

  • Added achievement syncing for supported existing progress.

  • Returning players may receive achievements based on progress already stored in their save.

Mid-Run Autosave & Continue

  • Added mid-run autosave/checkpoints.

  • Run progress is now saved while moving through overworld areas.

  • Continue now restores active runs more reliably.

  • Party layouts with empty slots are preserved correctly.

  • Party slots 2 and 3 can remain intentionally vacant after loading.

  • Improved restoration of party state when continuing a run.

Menu Navigation Overhaul

The in-game menu system has been cleaned up across the board.

Back/Circle now behaves much more consistently, returning one level at a time instead of sometimes closing multiple menus at once.

Navigation fixes include:

  • Party

  • Change Party

  • Abilities

  • Treasure

  • Key Items

  • Settings

  • Goblette Shop

  • Title Menu

Additional fixes:

  • Fixed multiple menu windows reacting to the same Back input.

  • Fixed menus closing farther than intended.

  • Improved cleanup when leaving menu screens.

  • Main/top-level menus now close cleanly back to gameplay when appropriate.

New Fullscreen Toggle

Fullscreen can now be toggled directly in-game with: F11

  • Added F11 fullscreen toggle.

  • Improved fullscreen/window behavior.

  • Improved display handling after switching modes.

Camera & Display Improvements

  • Restored crisp pixel rendering.

  • Improved camera handoff after Continue.

  • Improved camera behavior during transitions.

  • Reduced visual issues caused by scaling and camera movement.

  • Improved display behavior on the newer GameMaker runtime.

Battle & Boss Stability

A number of older battle systems were hardened against edge-case crashes.

  • Improved handling when an enemy loses its target during an attack.

  • Added protection against delayed attacks firing after a battle ends.

  • Improved charge and jump attack safety.

  • Added safer cleanup for lingering battle effects.

  • Hardened several bosses against stale-target crashes.

  • Improved battle-end cleanup.

Character & Boss Fixes

  • Fixed Basha shadow cleanup crash.

  • Added Basha combo safety cleanup.

  • Added Gobroll Body Slam safety cleanup.

  • Added additional boss safety for Tial, Sacree, Apostle, and Gahdjinn.

  • Fixed Gahdjinn incorrectly recording a Sutex defeat flag instead of his own.

NPC / Trade Fixes

  • Fixed an issue where Naka trades could complete without correctly taking the player's gold.

  • Naka now uses the correct current trade cost.

General Fixes

  • Safer UI cleanup.

  • More reliable menu/window cleanup.

  • Reduced chances of menu softlocks.

  • Improved transitions between menus and gameplay.

  • Additional crash prevention throughout older battle and menu systems.

  • General stability improvements across the game.

Per-depot manifest changes

Depot changes

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