Spiritoké · public · first seen
This update is a major quality-of-life and stability pass for Spiritoké, with new Steam Achievements, mid-run saving, improved Continue support, menu navigation fixes, display improvements, and a large number of crash-prevention changes across battles and bosses.
Steam Achievements are now live.
Added character unlock achievements.
Added boss achievements.
Added achievement syncing for supported existing progress.
Returning players may receive achievements based on progress already stored in their save.
Added mid-run autosave/checkpoints.
Run progress is now saved while moving through overworld areas.
Continue now restores active runs more reliably.
Party layouts with empty slots are preserved correctly.
Party slots 2 and 3 can remain intentionally vacant after loading.
Improved restoration of party state when continuing a run.
The in-game menu system has been cleaned up across the board.
Back/Circle now behaves much more consistently, returning one level at a time instead of sometimes closing multiple menus at once.
Navigation fixes include:
Party
Change Party
Abilities
Treasure
Key Items
Settings
Goblette Shop
Title Menu
Additional fixes:
Fixed multiple menu windows reacting to the same Back input.
Fixed menus closing farther than intended.
Improved cleanup when leaving menu screens.
Main/top-level menus now close cleanly back to gameplay when appropriate.
Fullscreen can now be toggled directly in-game with: F11
Added F11 fullscreen toggle.
Improved fullscreen/window behavior.
Improved display handling after switching modes.
Restored crisp pixel rendering.
Improved camera handoff after Continue.
Improved camera behavior during transitions.
Reduced visual issues caused by scaling and camera movement.
Improved display behavior on the newer GameMaker runtime.
A number of older battle systems were hardened against edge-case crashes.
Improved handling when an enemy loses its target during an attack.
Added protection against delayed attacks firing after a battle ends.
Improved charge and jump attack safety.
Added safer cleanup for lingering battle effects.
Hardened several bosses against stale-target crashes.
Improved battle-end cleanup.
Fixed Basha shadow cleanup crash.
Added Basha combo safety cleanup.
Added Gobroll Body Slam safety cleanup.
Added additional boss safety for Tial, Sacree, Apostle, and Gahdjinn.
Fixed Gahdjinn incorrectly recording a Sutex defeat flag instead of his own.
Fixed an issue where Naka trades could complete without correctly taking the player's gold.
Naka now uses the correct current trade cost.
Safer UI cleanup.
More reliable menu/window cleanup.
Reduced chances of menu softlocks.
Improved transitions between menus and gameplay.
Additional crash prevention throughout older battle and menu systems.
General stability improvements across the game.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 2319301 | 4023830321794207169 | 3084693870223290495 |