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Rogue Blight · public-beta, public · first seen

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Patch notes · published by the developer

Patch 1.00.11

On Steam

Hello!

This patch focuses mainly on performance and optimisation, particularly addressing lag spikes that could occur when large numbers of projectiles are spawned, especially on lower-end PCs.

Optimisation

  • The majority of projectiles throughout the game are now object pooled.
  • Reduced unnecessary projectile and background particle counts.
  • Added a save recovery safety check in case of save file corruption. As a last resort, the game can now attempt to recover the save file, although the current map will need to be abandoned.
  • Added several Steam Deck-specific optimisations.

For Steam Deck, I recommend using the Linux build, as it currently provides slightly better framerate.

To enable it:

Steam → Rogue Blight → Properties → Compatibility → Enable "Force the use of a specific Steam Play compatibility tool" → Steam Linux Runtime 1.0

As always, if you run into any issues or have any questions, please feel free to post on the Steam Community forums or join the Discord:

https://discord.com/invite/Ga4qG5nQkJ

Thanks again for all the support!

I'll start working on some new content soon, although it might take a little while. I'm still working through some of the issues and improvements first.

-CodeRad (Solo dev)

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