Build 25287251

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The Waking of Haven Playtest · public · first seen

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Patch notes · published by the developer

Bugfixes

On Steam

Fixed a variety of issues including:

  • Fixed button audio "clicks"
  • Fixed many issues with Arachnae's upgrade announcements
  • Fixed upgrade options for shepherds
  • Fixed the audio for stonefruit quest objects
  • Fixed the Shieldmaiden's level
  • Fixed the "synergy" label for the Prismatic Ring
  • Fixed an issue preventing health bars from displaying correctly when a unit is damaged - these should look MUCH better now
  • Fixed various issues with maps exits/trailheads and resources not appearing correctly
  • Fixed the abilities for the Mirror Guard, Light Crusader and Light Sentinel - they now blind and reflect magic correctly. Added a new sound effect to mark when the abilities trigger.
  • And much more!

I've also made a functional change to the escort scenario. Previously you needed to interact with one of the "lazy creatures" to get them to follow you back to the nest. This took a long time and was generally un-fun since this mostly meant simply gathering them all up and then sitting by their home while you wait for them to eventually come over.

Now you will still need to interact with them, but doing so will send them home and they will walk there straight away. However, they are now much more timid and will run away if attacked, so your objective now is not to lead but to escort the vulnerable creatures to their home. I've also fixed a bug that prevented you from collecting a reward after bringing them home, incentivizing you to actually help them rather than just let them get killed.

As always, feedback is welcome and if you happen to see this I'd love to see you in our discord!
-Kingfish

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