v1.27 focuses on clearer item and talent choices, reliable shop transactions, and saved runs that preserve your decisions.
Builds and balance
- Shop stock, sold cards, talent choices, and reroll costs now survive closing and reloading a run. A new wave earns fresh stock.
- Each paid talent reroll adds that choice's starting price. Your next earned level starts a fresh reroll ladder.
- Negative armor now increases incoming damage. Hull-cost items and talents require enough maximum hull to pay their full cost while leaving at least one hull.
- Pure stat upgrades stop appearing when their permanent benefit is capped. Capped effects show their maximum, and build readouts respect that cap while preserving earned overflow points.
- Mine-only and saw-only builds no longer receive Range as their guaranteed useful talent. Capped ramp items now show copy limits once further copies could never help.
Outfitter and saved runs
- Union Card immediately discounts the remaining hand. Buying a duplicate immediately updates the price of its other unsold copies.
- Purchases save your wallet, equipment, and updated shop cards together, including guided full-rack replacements.
- Continue Run resolves pending talents and outpost choices before opening the shop.
- Older over-limit item stacks now adjust to their current limits, including the corresponding bonuses and penalties.
Clearer feedback
- Overcharge Coils preserves its full 150% ultimate charge and power through saves. The ultimate prompt now shows your live overfill percentage.
- Luck, armor, attack-speed, and life-steal explanations match their actual rules. Salvage Insurance states its one-chunk spill minimum.
- Spacer Roster callsigns and the title-screen version stamp are easier to read on Steam Deck.