0.2.1 September Playtest + Perks

major update

Left 2 Fry · build 25284735 · published

On SteamNotes only · this build shipped before we watched the app

Fixes

  • Fixed piercing logic on bullets going in random directions
  • Fixed Apple Crossbow spawning 2 explosions on direct hits
  • Fixed bug where ADS while running messed up the view
  • Fixed interaction bug where ammo & grill stations wouldn't update weapon stats on swap
  • Fixed Discord status playtime resetting on new runs
  • Fixed player's screen view jumping when using controller look input
  • Fixed resolution resets in settings
  • Fixed door interaction prompts not showing up up-close (no longer requires looking dead-center, and you can stand as close as you want)
  • Fixed Meatballs no longer spawn looking flat
  • Fixed missing texture on pot item
  • Fixed inspect animation being able to be triggered mid-reload
  • Fixed ESC spam freezing game on death screen
  • Fixed objective markers and colliders staying behind after completion/failure
  • Fixed player riding objective colliders up like elevators

Balance Changes

  • Slower difficulty curve: Early rounds are easier (Hotdogs start at 60% speed at R1, scaling to 100% by R11 and then speed up as the rounds go on)
  • Box Chois now start appearing at Round 13 instead of Round 9
  • Reduced flying burger health and attack speed
  • Cornpoppers added into special enemy rotations
  • Ammo Station prices set to exactly 50% of total weapon investment (base + upgrades)
  • Removed static wall buys entirely from maps
  • Standardised weapon upgrades and camera shake
  • Redid stats for practically every weapon

Perk System & Rerolls

  • Added 12 new Perks and Weapon booths across maps
  • Round Perk Shuffle: Unbought perk machines randomize locations every time there is an objective
  • Purchased perks lock their respective machine so they won't get moved by shuffles
  • Added perk refund mechanics complete with sound effects and vomiting animations

Weapons, Items & Upgrades

  • Added weapon Tier System (Tier 1 Junk Stand, Tier 2 Veggie Stand, Tier 3 Buffet/all food)
  • Added dedicated grenade slots:
    • Burrito (Impact)
    • Onion (Poison AoE)
    • Gummy Bear (Distraction)

  • Added Tier 3 heavy weapons (Guided Missile Burger launcher and spin-up Machine Olive Gun)
  • Added bounciness and projectile status effects support

Objectives & Special Events

  • Added objective variants:
    • Item transport x2 (hand-held)
    • Hold out in moving location
    • Find hidden gnomes
    • "Don't take damage" challenge

  • Added Power-Ups : Free Refill, Double Dip, Deep Fried, Customers Tip, Mystery Sauce, Grilled gun
  • Weighted Power-Up drop tables so high-tier drops don't trivialize early rounds
  • Added CUSTOM GAME mode (match modifiers), can't get achievements while using

Status Effects & Enemy Mechanics

  • Added Status Effects to weapons, enemies and player:
    • Burning (Degrading DoT)
    • Freezing (Slow down)
    • Moldy (Fast DoT)

UI, Audio & QoL

  • Rebuilt the entire "gameplay HUD"
  • Added customizable gloves and material color masking support to the game
  • Added dynamic contextual crosshairs per weapon type (hides when holding non-weapon items)
  • Added new interact icon and new UI overlays for objectives/special rounds
  • Integrated audio cues for objective start, win, and fail states

Things I know:

  • Some HUD looks bad on widescreen ( 3440x1440 fx. )
  • Balancing might be off

And a bunch of other stuff that is either too little of importance to type here, or I just forgot

0.2.1 September Playtest + Perks · Left 2 Fry build 25284735 · SteamPeaks