Fixes
- Fixed piercing logic on bullets going in random directions
- Fixed Apple Crossbow spawning 2 explosions on direct hits
- Fixed bug where ADS while running messed up the view
- Fixed interaction bug where ammo & grill stations wouldn't update weapon stats on swap
- Fixed Discord status playtime resetting on new runs
- Fixed player's screen view jumping when using controller look input
- Fixed resolution resets in settings
- Fixed door interaction prompts not showing up up-close (no longer requires looking dead-center, and you can stand as close as you want)
- Fixed Meatballs no longer spawn looking flat
- Fixed missing texture on pot item
- Fixed inspect animation being able to be triggered mid-reload
- Fixed ESC spam freezing game on death screen
- Fixed objective markers and colliders staying behind after completion/failure
- Fixed player riding objective colliders up like elevators
Balance Changes
- Slower difficulty curve: Early rounds are easier (Hotdogs start at 60% speed at R1, scaling to 100% by R11 and then speed up as the rounds go on)
- Box Chois now start appearing at Round 13 instead of Round 9
- Reduced flying burger health and attack speed
- Cornpoppers added into special enemy rotations
- Ammo Station prices set to exactly 50% of total weapon investment (base + upgrades)
- Removed static wall buys entirely from maps
- Standardised weapon upgrades and camera shake
- Redid stats for practically every weapon
Perk System & Rerolls
- Added 12 new Perks and Weapon booths across maps
- Round Perk Shuffle: Unbought perk machines randomize locations every time there is an objective
- Purchased perks lock their respective machine so they won't get moved by shuffles
- Added perk refund mechanics complete with sound effects and vomiting animations
Weapons, Items & Upgrades
- Added weapon Tier System (Tier 1 Junk Stand, Tier 2 Veggie Stand, Tier 3 Buffet/all food)
- Added dedicated grenade slots:
- Burrito (Impact)
- Onion (Poison AoE)
- Gummy Bear (Distraction)
Added Tier 3 heavy weapons (Guided Missile Burger launcher and spin-up Machine Olive Gun)Added bounciness and projectile status effects supportObjectives & Special Events
- Added objective variants:
- Item transport x2 (hand-held)
- Hold out in moving location
- Find hidden gnomes
- "Don't take damage" challenge
Added Power-Ups : Free Refill, Double Dip, Deep Fried, Customers Tip, Mystery Sauce, Grilled gunWeighted Power-Up drop tables so high-tier drops don't trivialize early roundsAdded CUSTOM GAME mode (match modifiers), can't get achievements while usingStatus Effects & Enemy Mechanics
- Added Status Effects to weapons, enemies and player:
- Burning (Degrading DoT)
- Freezing (Slow down)
- Moldy (Fast DoT)
UI, Audio & QoL
- Rebuilt the entire "gameplay HUD"
- Added customizable gloves and material color masking support to the game
- Added dynamic contextual crosshairs per weapon type (hides when holding non-weapon items)
- Added new interact icon and new UI overlays for objectives/special rounds
- Integrated audio cues for objective start, win, and fail states
Things I know:
- Some HUD looks bad on widescreen ( 3440x1440 fx. )
- Balancing might be off
And a bunch of other stuff that is either too little of importance to type here, or I just forgot