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Patch notes · published by the developer

September 13 Update — Shared Jewels & Special Awakening

On Steam

September 13 Update

Hello, this is the developer.

I've been reading your feedback in the community and by email. This update helps the progress you've collected carry over when you change weapons, and makes selecting Awakenings more convenient.

Today brings shared Jewels, migration of your highest tier progress, Special Awakening, and Bleed improvements.

After downloading the update, please fully close and restart the game.


💎 Jewels Are Now Shared Across All Weapons

▶ Bring your collected Jewels together
Jewels collected with each weapon are added together by type. All weapons now share their counts and effects.
Your existing Jewels migrate automatically after the update, and their shared counts and effects remain when you change weapons.

▶ A clearer Jewels tab
The Jewels tab now explains that its bonuses apply to every weapon.
Jewel drop rates and maximum effects are unchanged.


🏆 Your Highest Tier Progress Carries Over

Save migration now takes account of the highest tier progress already recorded on your account.
A tier unlocked with any weapon can be selected with other weapons, too. Changing weapons does not require you to clear every tier again from Tier 1.

After the initial migration, the game keeps the tier you select yourself.


✨ Special Awakening

▶ Take an Awakening straight to Lv.5
After completing the Knight's Sword for the first time, Special Awakening appears to the right of the regular Awaken button.
It is available when you have at least 5 Awakening Points and raises your chosen Awakening straight to Lv.5.

▶ Points returned for levels you already learned
Points equal to the Awakening's existing level are returned, so you only spend the points needed to reach the maximum level.
For example, choosing an Awakening at Lv.2 raises it to Lv.5 for a net cost of 3 points.

▶ Preview the maximum-level effect
Special Awakening choices show their Lv.5 descriptions from the start.
You can still use regular Awakening to learn one level at a time.
Clicking Special Awakening without enough points shows an insufficient-points message.


🩸 Clearer Bleed Feedback

Enemies affected by Bleed now have a red tint.
Bleed deals damage equal to 10% of Attack Power every second. The relevant Awakening descriptions have also been updated.


💛 Special Thanks

Thank you to everyone who shared their experiences through email, reviews, comments on earlier announcements, and the Discussions.
I've read your thoughts on the value of collecting Jewels, progression between weapons, repeated choices and clicks, and effects that are difficult to see.

▶ Suggestions and questions about Jewels and shared progression
세진 · firebud1111 · zlzl2677 · ジャン · YH · LEG · pumpboybong

▶ Feedback on Awakening choices and repetitive input
Depi · Eagleclaw · Divineblonde · Daredebil · 마늘 · wind · Powermonger

▶ Reports and feedback on identifying active effects
Mr. Moyer · forbid3uu

▶ Feedback on repetition and motivation when changing weapons
j.kiki · KDH · Irrelevant · ♥Melovia♥ · Lord Grimm · wulongchenxx · Goon
동규ㅉ6 · mlandis20 · pizzamon · 도우너 · simfoni · Kujimaro · Blekkki
엄붕탁 · 워너르7 · skyeye0530 · 아스화리탈 · Kiki Kennedy · BezDaren · Говард
De Tom Plays · Yaroslav1987 · sh1850 · xogns9545 · Abstract Gaze · Straight Line · fundamentally autistic
Lennox · ***Marshal*** · Xray · Buder · 메기 · Iruuu · Charles
Uons · Mr.KuLLGGIRI · 아즈칼 · 오!거릴라 · Besto · Black Dynamite · a2e
Hygolon · qlfhlcjdfyd1 · doemondo · sionth13

Reports of the same frustration from different players also helped guide these improvements.
This update starts with shared Jewels, Awakening convenience, and visible Bleed feedback. I'll continue reviewing your ideas for more distinct weapons and late-game progression.


💬 Thank You

Your experiences with the game help me keep improving Re:Blade.
After playing the update, please share your thoughts or anything unusual you notice in the community or by email.

See you in the Raid.

— STAGE Games

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