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Patch notes · published by the developer

v0.1.2 — Casino rework: fair scratch cards, RIGGED CARD summary & HUD fixes

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Minesweeper Inc. v0.1.2

Second follow-up in two days, again driven by player feedback — this time a report about the Casino floor that turned out to be a real design flaw. Thank you for testing and writing it up.

🎰 Casino scratch cards — reworked

  • Cards are optional now. Unopened scratch cards no longer block a clean shift. Dig every regular cell and the shift ends clean — flip the cards only if you want to bet.

  • RIGGED CARD! summary. When a trap does get you, the shift summary now says so in the title, with the posted odds — so you always know why you lost.

  • The Metal Detector sweeps cards. On the Casino floor the Detector marks a guaranteed-clean scratch card first (green outline). Once the clean cards run out, it goes back to pinging safe cells.

🖥️ Floor counters moved off the board

  • Casino — the ring counter (RING 1/3, cells to crack) now sits large in the top-left next to the ALL FLOORS button instead of over the board.

  • Data Center — the BANDWIDTH readout got the same top-left treatment; the multiplier and node count moved to a second line.

  • Space — the STARS counter stays top-center, positioned just above the squares; it no longer hides under the ALL FLOORS button or clips against the frame on big fields. The "STAR CHARTED" banner is gone — the counter pulse and the chime already tell you.

  • On fully upgraded fields all three counters were still overlapping cells — that's fixed everywhere.

🔧 Also

  • Casino hint text updated to explain that cards are optional and that the Detector sweeps them.

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