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Patch notes · published by the developer

Update notes for september 11th

On Steam

Happy friday folks.

I'm pushing out a mostly bugfix patch to address the last day of bug hunting notes i've gotten from you all.

- Fixed (again) some collision related bugs with swimming out of bounds. Along this, you can no longer exit and enter swim zones diagonally.

- Fixed the issue where loading a save while in combat would keep the combat ui and music active.

- Fixed a couple of issues what would cause the game to crash during drug bust and when saving and loading the game a few times in a row

- Iolani now finally has death and swimming animations. Can't believe it took this long to do that.

- Fixed an issue that would allow enemies to clip out of bounds during drug bust

- Fixed an issue where people that statted into agility could not progress past zid's bar (the crate also now has a smell plume animation that should make it easier to spot) (Thank you for the suggestion)

- Fixed diving not working if you've just reloaded the game

- Added an alternative path to the southern wilderness mountain top, which allows you to avoid the raider camp.

- Added a new mini quest, speak to the fisherman in braver to access it.

- Added fishing rods to the game, there's only one tier available in the demo.

- Readjusted fishing entirely. New tiers now rely on fish erraticness and speed rather than catch zone radius, hopefully making it more fair and enjoyable to everyone.

- Removed the campfire tutorial from the game, the little hidden alcove in the southern wilderness has been re-used for the fishing quest.

- Fixed most bugs surrounding the raider camp and its quest. Including that the forward camp now also dissapears if you defeat the raiders by force.

- Added colliders to the side room in the drug den (how did i forget this for so long)

- General balancing updates

- many, many many other small bugfixes.

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Thank you again to everyone who has been playtesting, paid and volunteers, for all the reports you've been sending me.

I expect this update to be, possibly last/second to last before the demo releases on the 15th.

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