TheoSync · public · first seen
Fixed a bug where a vault wouldn't register when the target ledge was too close to a wall.
Fixed a bug where a vault wouldn't register if the player wasn't directly facing the target ledge.
Overhauled the vault system to significantly increase vault responsiveness at all potential angles of approach.
<The previous vaulting system was one of the older implementations in the framework and was overdue for an upgrade>
Re-ordered Aurelia's trials so that the Test of Duty is first.
Test of Duty
Fixed a bug where the player could vault over the melee attack target dummies.
Test of Skill
Cleaned up world geometry that was clipping player capsule on jump attempts.
Added several new platforms for improved fluidity.
Added directional cues to aid player navigation through the trial.
All ladders now have emissive lights on them to improve visibility.
<The ladder model + player animations are still placeholder>
Fixing game breaking bugs + progress stalls will always be a top priority - thank you all for your feedback.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3406862 | 2989977876844122335 | 2397947732554210710 |