Dice of Kalma · public · first seen
Hello, Wayward Souls! This small patch fixes some smaller issues with the latest update and introduces a second chance system.
- If a loss occurs after level 5, Kalma will now offer a second chance to the player once a run.
- Note: For now, this feature is localized only in English and Finnish. Localizations for other languages will arrive at a later date.
- Upon activation, Tactical and Archer skulls now highlight only the first largest and first smallest dice.
- Upon activation, Nailed and Drilled skulls now highlight only the three first found dice that caused the skull to trigger.
- Upon activation, Queen skull now highlights only rerolls.
- The start game button for the challenge mode is no longer greyed out if no challenges are selected.
- Increased the challenge highlight brightness when the start game button for challenge mode is pressed with no challenges selected.
- Ongoing runs are no longer part of cloud saves to avoid issues with game version and second chance status mismatches.
- Slighly increased the volume of the music track that plays during daily challenges and endless mode after level 25.
- Fixed an issue where the dice flames did not get colored yellow properly on the pressed die if the skull score counting animation from reroll-activated skulls was interrupted by pressing any of the dice.
- Fixed an issue where skull activations could sometimes highlight the wrong dice.
- Korean localization fixes.
| Depot | New manifest | Previous manifest |
|---|---|---|
| 3885521 | 6012488425539333987 | 1774796279936612702 |
| 3885522 | 2031902042246201311 | 4474282325934815482 |
| 3885523 | 5212142946580395326 | 1426895265308978479 |