CALX Demo · public · first seen
First, we’d like to thank our community for all the feedback. It has been incredibly helpful in deciding what steps to take next. Most of these improvements and bug fixes were made possible thanks to you!
Reworked movement to respond better to input and reduce collisions and unwanted snagging
Polished animations to feel snappier and more fluid, especially during attacks
Added many new visual and sound effects to attacks
Improved mouse and keyboard support
Improved performance across most areas of the game
Rebalanced enemy counts, arenas, and item drops
Improved dialogue and localization
Improved UI responsiveness
Added UI sound effects
Added new boss cutscenes to the tutorial
Rebalanced the Chip system
Added haptic feedback
Added various video options to the settings menu
Fixed an issue that could cause players to become stuck in level geometry
Fixed several movement issues involving sliding and animation transitions
Fixed a UI issue that could occur when switching controller types
Fixed an issue where Xylem could disappear before the dialogue ended
Fixed several edge cases that could cause enemy AI to become stuck
Fixed map and area-unlock issues
Fixed a rare issue that could corrupt save data when quitting at a specific moment
Fixed several level-design issues and potential ways to get out of bounds
Fixed incorrect camera transitions and cases where the camera could become stuck inside walls
Fixed many other minor bugs
| Depot | New manifest | Previous manifest |
|---|---|---|
| 4369951 | 3391722644587609053 | 2460042576199620715 |