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Patch notes · published by the developer

Demo Update #4

On Steam

First, we’d like to thank our community for all the feedback. It has been incredibly helpful in deciding what steps to take next. Most of these improvements and bug fixes were made possible thanks to you! 

Changes

  • Reworked movement to respond better to input and reduce collisions and unwanted snagging

  • Polished animations to feel snappier and more fluid, especially during attacks

  • Added many new visual and sound effects to attacks

  • Improved mouse and keyboard support

  • Improved performance across most areas of the game

  • Rebalanced enemy counts, arenas, and item drops

  • Improved dialogue and localization

  • Improved UI responsiveness

  • Added UI sound effects

  • Added new boss cutscenes to the tutorial

  • Rebalanced the Chip system

  • Added haptic feedback

  • Added various video options to the settings menu

Bug Fixes

  • Fixed an issue that could cause players to become stuck in level geometry

  • Fixed several movement issues involving sliding and animation transitions

  • Fixed a UI issue that could occur when switching controller types

  • Fixed an issue where Xylem could disappear before the dialogue ended

  • Fixed several edge cases that could cause enemy AI to become stuck

  • Fixed map and area-unlock issues

  • Fixed a rare issue that could corrupt save data when quitting at a specific moment

  • Fixed several level-design issues and potential ways to get out of bounds

  • Fixed incorrect camera transitions and cases where the camera could become stuck inside walls

  • Fixed many other minor bugs

Play the demo

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