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Patch notes · published by the developer

Vector Surge v1.0.4 — Auxiliary Cores

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I was going to wait a week until releasing this update but I needed to patch a few small issues I found and didn't want to mess with git branches today, so this update lands early!

Vector Surge v1.0.4

- Auxiliary Cores

New Auxiliary Cores

  • Execution Matrix - Adds +0.75% critical-hit chance per level.

  • Phase Capacitor - Adds +1.5% dash recharge rate per level.

  • Capital Targeter - Adds +1.5% damage against elites, bosses, and capital targets per level.

  • Overdrive Reactor - Kills build temporary fire-rate stacks, reaching up to +30% fire rate. Stacks expire after three seconds without a kill.

Finding and Upgrading Cores

  • Auxiliary Cores must first be discovered through vaults or Universe combat rewards.

  • Elite enemies have a small chance to drop a core.

  • Bosses and successfully extracted Living Capitals have a greatly increased core-drop chance.

  • Apex Signal Vaults are now weighted more heavily toward Auxiliary Cores.

  • Core rewards are always Rare or better.

  • Once discovered for a hull, cores can be upgraded using Credits.

  • Discovered cores remain unlocked when reforging, but reforging cannot unlock undiscovered cores.

Loadout Integration

  • Added a dedicated Auxiliary Cores section to the Universe Hangar.

  • Every hull can equip all four core types.

  • Each equipped core consumes one module bay.

  • Undiscovered cores remain visible, making their effects and unlock requirements easier to understand.

Additional Improvements and Fixes

  • Updated vault reward previews to display the correct minimum rarity for cores.

  • The last Linux pushed build was incorrect and was missing some features

  • Fixed an issue where the Grid Breaker boss wouldn't spawn at all and would just spawn living capital every 5 sectors

  • Grid Breaker warning timer could advance while a Universe intermission is still active.

  • Living Capital exterior systems, defence deck, and Reactor Heart all receive the new scaling.

  • Scaling uses diminishing returns and caps at 3×, preventing impossible health inflation.

Why is my cat licking my elbow while I type this patch note....

-Raith

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