Bug Fixes
- Fixed an issue where Item Info descriptions would not appear in dialog when using the mouse.
- Fixed a UI Merge issue.
- Fixed Iron Wall so higher Skill Levels correctly update its effect instead of always showing Guard Up for 2 turns.
Performance & Loading
- Optimized general loading performance.
- Improved loading speed when:
- Entering Battle.
- Returning from Battle to the Map.
- Improved the transition back to the Map so the left-side Map UI loads together with the scene, instead of appearing several seconds later.
Skill Tuning
- Adjusted Dulling Stab at higher Skill Levels.
- Reduced the delay between the attack finishing and the Weak effect being applied/displayed.
- UI & Quality of Life
- Added access to Settings from the Soul screen.
- Added an attention indicator to Skills and Relics in the Reward screen to communicate that:
Hero Encounter Tuning
- Heroes that were not selected by the player can now appear as encounters in:
- City 1
- City 2
Run Mode UpdateMain Game & Cursed Mode IntegrationC
- Combined Main Game and Cursed Mode into a single Run Difficulty system.
Continue Run FlowWhen the player already has an unfinished Run:
- Only the Continue button will be displayed on the main screen.